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Beatdown City SurvivorsNewsNEXT FEST, PLAYTEST, PAX WEST!
Steam news

NEXT FEST, PLAYTEST, PAX WEST!

Beatdown City Survivors · published 4 Oct 2025, 08:39 UTC

All newsPlayers around this dateRead on Steam

Hey what’s up! Who likes cats? Apparently most people at PAX West, where we debuted our new character Pumpkin (one of five cats in the game!)

In this post we'll be outlining a lot of cool stuff coming very soon.

It’s been a few weeks since PAX West and we are feeling pumped! Hundreds of folks played the PAX only demo, and we were given a cool award by Sidequesting!

Up Next:

On October 6th we'll be ending access to the current demo.

We'll also be starting a public playtest on October 7th! Make sure to hit up the button to join in!

The playtest til the end of the week and will feature: 

  • Missions and rewards.

  • Level 2, the subway!

  • Adding a few more unlockable characters

  • The Subway has a train, that can hit you, and enemies.

  • Unique level design, with train platforms that house items and long stretching tunnels of danger,

  • A cool vampire boss fight.

  • Several New enemies including:

    • Zombie penguins

    • Skeleton Bikers

    • Were rats

After the playtest, we'll be dropping a new demo for Next Fest which will have any fixes we need from the playtest, as well as a bunch of improvements.

Thanks for rocking with us, and we hope you enjoy the demo/playtest! And if you do, please get friends to check it out!

More from Beatdown City Survivors

Other announcements

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Game update18 Aug 2026Mid August PatchFixed new achievements not being awarded. Added save backups. Save file size is improved.Game update17 Jul 2026Fixed save not loadingFixed error with certain missions that prevented the save from loading.Game update9 Jul 2026Boney Fix + Bandage Passive + Easier Passive UnlocksBoney's mission is fixed and should unlock. · Added the "Bandage" passive, which helps against Bleed · Changed how specific passives unlock · - Heat vest · - Bubble Goose · - Gully boots · - Hazmat There used to be a crafting element to these passives, but it was never really clear how to do it, and this is more in line with how the game design works, now it's a mission each, for more info, loo…