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Darza's DominionNewsThe Blue Maelstrom
In-game event

The Blue Maelstrom

Darza's Dominion · published 9 Aug 2025, 02:02 UTC

All newsPlayers around this dateRead on Steam

The Blue Maelstrom is here! Our first water fight and new major dominion event boss, miscellaneous bug fixes, and more! Let us know what you think.

Changes

  • Retired the Alien, Colossus, and Outback packages. Be on the lookout in Discord for a poll on which old/retired pack you'd like to see return
  • Added attainments for all new content
  • Added a new "Maelstrom Package" to celebrate the release of Cythrall, Ocean Terror
  • Added a new "Maelstrom Crate" to the premium shop, north of where you spawn in the Tavern
  • Added a new Wild West miniboss to the ocean
  • Added a notification in chat when joining boosted worlds
  • Adjusted rewards for Rat in a Box
  • Adjusted loot table for Diamani
  • Reversed collision changes to fix enemies getting stuck on walls
  • Crushing gems in the Gem Storage now counts towards gem-related attainments
  • Added presumptive fixes to broken treasure rooms in Celadon Crypt
  • Cleaned up generation of Celadon Crypt
  • Reduced number of enemies that can be alive in boss room of Spring Isles
  • Increased cooldown of enemy spawns in boss room of Spring Isles
  • Reduced base health (150,000 → 120,000) of Wred in Spring Isles
  • Reduced invulnerability length of some phases during Wred fight in Spring Isles
  • Slightly reduced Wred's speed during passive behaviors (circles, rectangles) in Spring Isles
  • Enabled contribution loot on Andrew in Hazy Grove
  • Changed Doobius Blazius from Special back to Unique
  • Corrected Green Collar tiering
  • Added miscellaneous buffs to all unique Doobius Blazius affixes
  • Increased radius (+0.5) of all tiered helmets
  • Increased radius (4.5 → 5) of Colossus
  • Increased radius (4.0 → 4.5) of Wavecaller
  • Filled in a tile on the Dominus portion of the Ancient Ruins map
  • Added 2 new Special tier items
  • Increased minimum damage for all forms of percent damage

Fixes

  • Fixed enemies getting stuck on walls due to collision changes
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