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NebuLeetNewsDemo Build 6
In-game event

Demo Build 6

NebuLeet · published 15 Jun 2025, 11:48 UTC

All newsPlayers around this dateRead on Steam

The main change of this patch are persistent bosses. They will exist on the map until you defeat them.
Unlike other enemies, they don't have a randomized behavior - they have a special program written for every one of them, just for their vessel. For now, there are 6 types of bosses (more to come!)

I tried to make them challenging and interesting to fight. Just don't hesitate to press the "restart" button and retreat from combat if you've tried to attack them too early - they're very tough.

This update includes a few changes suggested by the players. I am going to try including at least a couple of these every now and then.

Programming changes:

  • Increased "radar count" command max range from 400 to 500
  • Sysvar command gets a new mode - "arena radius" to query the arena size

Other changes:

  • Added warlord squads - travelling boss markers
  • Reworked post-combat equipment damage calculation (it's more forgiving now)
  • 0% condition equipment now has reduced stats
  • Made chaos gun and ice dagger lighter
  • Increased missile projectiles' hitbox area
  • Added "repair all" button to the vessel design screen
  • Player movement on the map is now smoother and avoids the star (most of the times)
  • Added combat rating text (should give new players a hint about the restart feature)
  • Added weapon sub categories (e.g. Kinetic Weapon, Thermal Weapon, ...)
  • Added a way to restart a combat before its finished (hit Esc and press "restart")
  • All in-test links now have square brackets
  • Hovering over the pilot's mission fee label gives a helpful tooltip
  • Added shopping "have unbought items" window, no accidental unequips should happen from now on
  • Added pseudo traits to androids - programmable and uncommandable; hover on them to learn move
  • Added mission goals to the combat (hit "?" in the bottom-left panel)
  • Added weapon facing icon (a small yellow triangle near the item slot, in the inventory)

Flagship changes:

  • Flagship tiles are now brighter (hopefully, it's easier to distinguish between the tiles now)
  • Can move flagship modules even if they're in the process of being moved

Bug fixes:

  • Velocity Direction's mode for operator now works properly
  • Sandbox arena combat now includes the pause/fast forward buttons
  • Fixed a bug when "the last chance" event would trigger after leaving the planet (should be post-combat only)
  • The 4th vessel button in the vessel designed was half-clickable (invisibly obstructed), now it's fully operational
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