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Another Crab's TreasureNewsAn Update from Aggro Crab
Community

An Update from Aggro Crab

Another Crab's Treasure · published 3 Jun 2025, 20:07 UTC

All newsPlayers around this dateRead on Steam

Hey crabs it's time for a BIG studio update. We made a video version on YouTube which you can watch HERE, but if you prefer to read - this is for you.

In 2024 we released our largest game yet. Another Crab’s Treasure was Aggro Crab’s big project that we had worked on for 3+ years!

We then released Year of the Crab. The team has enjoyed seeing your reactions to a certain mean snail and all the additional new features, including NG+. This content update was a way for us to add features that tied up any loose ends on the project. We've released a series of patches to address any bugs or stability troubles following the content release - so thanks for reporting in our Discord to help us navigate these issues!

It'll likely be the last patch for Another Crab's Treasure unless something like, explodes. This means it’s time for us to move on to new things. So let’s talk about what we did next!

Later in 2024, we announced that we'd begun development on our NEXT project… which we have been calling GAME 3. We were funded for the project already and had begun prototyping almost immediately after Another Crab’s Treasure was released.

We started off excited for a new project, with big ideas and passion! Unfortunately, after a few months… We lost funding. Our funding partner just had different visions to what we saw in Game 3. It happens! We then tried to look for a new funding partner but struggled to find one that we could come to an agreement with. After months of pitching, we decided to shelve game 3 indefinitely.

That game was-

Going Under 2. The sequel to our first game before Another Crab's Treasure.

This choice sucked! But losing funding wasn’t the only reason we decided to do this. Turns out, making a game for 3+ years is hard…and like, makes everyone really tired. Our team was burnt out, and jumping from one large project to another large project was a lot for us to handle. Losing funding really made us evaluate how everyone was feeling underneath it all. The built up exhaustion and burnout was causing us to really resent working on Going Under 2.

Although the screenshots make it look pretty great, we were struggling endlessly to land on a prototype we were actually proud of. Turns out it’s a lot harder to make fun games if we aren’t having any fun doing it.

After assessing all of this, we came to the conclusion that for the future of Aggro Crab's sustainability as a studio and the people themselves, we NEED to change what we’re doing. So we shook things up. Instead of working on a large project again, we started small. No big ideas, just something silly to bring back the spark a few of us were missing. How about a game jam?

We locked in for a month and made a game! Actually… we made TWO GAMES!!!!!!! Some of us collaborated with our friends over at Landfall to make PEAK. You might have seen this on the Landfall day livestream which you can watch here. SO PEAK COMING SOON.


THEN the rest of the crew locked in to create the second game, which we’ve been calling Crash Out Crew. We’re calling these small projects An Aggro Crab Side Hustle.


Both of these games are quite different to our previous projects, but the team’s passion and sense of humor really shows through, and you can tell we had a lot of fun making them!

In the end, shelving Going Under 2 was hard, and we were super bummed to see it go. But the bright side is, in return, we got two smaller scoped projects that gave us the chance to self fund ourselves. It’s pretty hype that we can even do that as an indie studio, especially in the current climate of the games industry with layoffs and the works. Not only did we get two new games out of it- we got our spark back. We’re actually excited and proud to release these games for you to see. You can expect more on both of these games soon, even sooner than you realize.

But ofc we didn't stop there...

Once those are done, we also have a third, larger project that we plan to start this year. THAT'S RIGHT. OUR NEW GAME 3! You can’t stop us. We’re actually excited to get back into a large project now!

So yeah. It’s been a hectic 2025 for us already. But it’s looking good! Keep an eye out for future updates, and thank you again for all the support on Another Crab’s Treasure and our scrappy indie studio.

- Paige (Community Manager)

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Game update6 Oct 2025Patch - Unity Security UpdateHey crab fans, Unity recently identified a security vulnerability extending back to games made in Unity 2017 and later. Another Crab's Treasure is included in this - as of now there have been no known instances of anyone using this vulnerability for nefarious purposes, but we have now patched the game with Unity's fix to this issue, so you can rest easy your game should remain functionally unaf…Esports12 Jun 2025Our Next Game: PEAKHey Crab If you saw our last post, you'll have seen that we've been working on new projects here at Aggro Crab. Proud to say the next game is- Coming June 16th, we're pumped to announce that our latest project in collaboration with Landfall is the next game that is all about friendship, doom, and hints of that Aggro Charm. PEAK is an online co-op climbing game where the slightest mistake can sp…Game update23 May 2025HOTFIX v2.0.000.5Hey we fixed more things! FIXES: · Fixed an issue where killing one out of the two Lichenthropes in NG+ could break the game. · Fixed issues where Voltai and Petroch's achievements could be obtained without actually defeating them. · ALL damage applied to Kril will now scale with NG+2 and beyond, including enemy projectiles, urchins, and certain status effects. · The Shelleport menu will now pr…