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StellarcraftNews📢 Changelog – Weapons & Systems Update
Major update

📢 Changelog – Weapons & Systems Update

Stellarcraft · published 2 Jun 2025, 18:47 UTC

All newsPlayers around this dateRead on Steam

🎉 Update Highlight
To celebrate this update, we're running a 30% sale – so don’t miss out!
Development on the second planet is ongoing. The timeline has shifted slightly, as we wanted to take more time to respond to your feedback in this update.
So not only can you enjoy a wide range of new features and improvements now – the new planet is also nearly ready for Playtesting!

🛠️ Weapon System Overhaul

  • The weapon mechanics have been completely reworked, offering a more intense and precise gameplay experience.
  • New Hit Feedback: Improved visual and audio effects when hitting enemies.
  • Recoil System: Each weapon now has individual recoil, making handling more realistic and dynamic.
  • Weapon Attachments & Mods: Unlock various attachments via the level system. Each offers strategic advantages and trade-offs for deeper tactical gameplay.
  • Aiming Down Sights: You can now aim with all weapons – with or without scopes – giving combat more depth and precision.

🏠 Hub Updates

  • Weapon Locker: View and manage all collected weapons in one central place.
  • Upgrade Station: Improve and customize your weapons directly in the hub.
  • New Track in the Hub: A new soundtrack adds to the hub’s atmosphere.
  • Prevent Leaving the Hub: Players can no longer accidentally leave the hub.

🧱 Build Mode Improvements
Jumping in Build Mode: You can now jump while in build mode for smoother navigation.
Single vs. Multi-Build Mode: New toggle to switch between precise single building and fast multi-building – place towers much quicker!

🔦 Level Changes

  • Level 4 – Cave Overhaul: The caves are now much darker, increasing tension and immersion. To help you navigate, a flashlight has been added.

📈 Interface & Quality-of-Life Improvements

  • The Tower Selection button has been visually redesigned to be clearer and more intuitive.
  • The Feedback Tool is now directly accessible from the main menu.
  • A loading icon now appears when sending feedback, so you know it's being submitted.

Minimap Updates:

  • New icon for the player location.
  • New icons highlighting points of interest worth checking out.

🔧 Bug Fixes & Technical Improvements

  • A potential crash in the tutorial has (hopefully) been fixed.
  • A bug that caused black screens in the main menu has been addressed.
  • After base destruction, you can no longer get stuck in the minimap.
  • Visual glitches in the Tower Unlock Table have been fixed.

🗺️ Other Changes

  • Roadmap Updated: The future development roadmap has been revised – viewable in the main menu as always.

💬 Thank You
Thank you so much for your continued support, feedback, and bug reports!
We're hard at work on the second planet and on squashing any remaining bugs.

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