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FabledomNews🚨 Urgent Update: Patch Delay & Fairy Trouble! 🚨
Community

🚨 Urgent Update: Patch Delay & Fairy Trouble! 🚨

Fabledom · published 26 Mar 2025, 15:25 UTC

All newsPlayers around this dateRead on Steam

Hello Fabledom players,

We wanted to quickly address an issue regarding the patch we released just an hour ago. As some of you may have seen, we announced our Quality of Life update featuring fairies, new buildings, and UI scaling!

https://store.steampowered.com/news/app/1651560/view/566995856081815376

However, we’ve encountered a major issue with the fairies causing some significant disruptions in the game that could break some save on Creative Mode. It turns out one of the fairies decided to rebel and caused a bit too much chaos! 😅

Due to that nasty bug that slipped under our radar, we’ve made the decision to revert back to version 1.06 while we work on fixing the issue. We apologize for any confusion this may have caused and greatly appreciate your patience while we address this.

We’ll keep you updated on our progress, stay tuned, and sorry again for the disruption!

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Sale1 Jun 2026The Biggest Sale of the Year Is Here!From May 31 to June 14 , FABLEDOM is available at 70% OFF during our annual Publisher Sale. If you've been waiting for the right moment to jump in, now's the perfect time! The discount is only available for a limited time, so make sure to grab your copy before June 14! 👉 ALL DEALS HERESale18 Mar 2026🌼 SPRING SALE 🌼 60% OFFDear Fablings, Build your kingdom as flowers bloom 🌼 Fabledom is 60% off to celebrate the arrival of Spring! It's time to create your dream kingdom!Game update7 Feb 2026Hotfix 1.084Hello everyone, first things first, we have fixed the issues that caused crashes on other languages since last patch! We are so sorry for taking so long to find it, it only appeared on very particular saves in specific languages, turned out there was a row in the localization document that missed a "<". Please restart Steam to play the fixed version, we really hope this fixes the issue for ever…