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Knights WithinNewsGadget Shop - Patch Notes (370)
In-game event

Gadget Shop - Patch Notes (370)

Knights Within · published 12 Apr 2026, 01:58 UTC

All newsPlayers around this dateRead on Steam

New

  • You can now purchase gadgets in the stage map transition shop

  • 1 new gadget

  • Map Selection System

    • During stage transitions, you now select between 2 options for the next map (vote in multiplayer)

  • Map mods are now applied at the start of every stage (was mission start only)

  • There can now be any number of map mods active at a time (was limit 1 of each type)

  • 6 new map/stage mods

Updates

  • Patrols now move through maps each stage similar to Operations, removed 1 objective per stage to compensate

  • Fast extract map buff now also affects stage transition 

  • Initial beacon and mutation map mods are reduced to 1 stack (was 2)

Fixes

  • Fixed one instance where the selected mission map would be ignored

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies