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MindustryNewsBuild 157 (Beta)
Game update

Build 157 (Beta)

Mindustry · published 9 Apr 2026, 01:45 UTC

All newsPlayers around this dateRead on Steam

If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version.

  • Changed desktop fullscreen implementation; it should always use borderless fullscreen now
  • Removed redundant "borderless fullscreen" setting
  • Made glowing red wire blocks turn dark when nearby cores are destroyed or the sector is captured on Serpulo
  • Added a sector migration warning to users upgrading from build 146
  • Added descriptions to sectors that were missing them
  • Changed layout of megabase on Serpulo; added a map submission for the center
  • Made several Serpulo sectors hidden
  • Fixed various issues relating to window scaling on Windows
  • Fixed ambient sounds restarting when paused
  • Fixed location pings not being filter-able on servers
  • Fixed remote units exploding near walls on non-headless servers under certain conditions
  • Fixed player units teleporting when controlled under specific circumstances
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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…