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Dosa DivasNewsHonk, Cook, Deliver Gameplay in Dosa Divas and Demo Update
Community

Honk, Cook, Deliver Gameplay in Dosa Divas and Demo Update

Dosa Divas · published 1 Apr 2026, 22:53 UTC

All newsPlayers around this dateRead on Steam

Hi all,

We're getting close to release of Dosa Divas on April 14th! It's a narrative turn-based combat RPG all about cooking delicious meals, reconciling with loved ones, and rebuilding communities.

You can play the demo which is the first hour and a half of the game and SAVE file will carry on over to the full game when it comes out. We're still polishing and fixing bugs and adjusting things as we see them. Demo has been updated to include some text size adjustments for better Steam Deck comfort as well as some other bug fixes and better usability tweaks.

Here's a video showing how Goddess the sentient mech can honk their horn to take food orders from hungry villagers, find ingredients in the world, barter with Kabi the traveling merchant, or recover some ingredients from battles against Lina's goons who are out to banish home cooking and take over the world with more convenient and bland food in tubes called LinaMeals. Yuck!

Full patch notes:

  • Update UT navmesh jump links to fix Ebri soft lock

  • Center align buff tooltip text

  • Check mark on/off for Ingredient hints to make it more readable for what ingredients you have

  • text size and variant size with some padding on the scalable background

  • Text size on block instruction bar, the 'ALL' item filter, remove a text size override in BuffListTooltip

  • text sizing on status tooltips

  • Increase topbar text size, rebuild to be a proper UI element, and set it to expand upwards if needed.

  • text sizing on Item collected HUD flyouts

  • Boost text scaling

  • Text size on Ultimate bar text

  • Adjust skill tutorial skill list element text size

  • Village status menu text enlargification

  • Stats menu text sizes updated, except for the encounter menu item

  • Store item text sizing

  • Cooking Order List item text sizing

  • Cooking menu and ingredient text sizing

  • Overhauled encounter submenu item so it can be enlarged for bigger text. It isn't completely fixed for top-level adjustments (some things probably still use rect transform scaling, have bad pivot/anchor/position setups, etc), but can at least be adjusted vertically now to some extent.

  • Shorter descriptions for

  • - Banana Blitz

  • - Crab Yangon

  • - Mango Dosa

  • - Veg cutlet

  • - Veg sando

  • - Spirit bun

  • - Meat soup

  • - Noodle bowl

  • - Noodle fish bowl

  • - Rice meat bowl

  • - Lobster bowl

  • Handle reset inventory description field transitioning from ingredients on food item to unlock selection

  • Adjust text on inventory screen

  • Adjust text sizes in body shop

  • Hide seam on [spoiler] fireball effect

  • Adjust text sizes on pause task screen

  • Update names/descriptions for [spoiler] Ultimates

  • Changed keyboard Menu Confirm Secondary to 'F'

  • Boost tutorial used wrong actions in the tutorial text.

  • Set hard restart on [spoiler] battle and adjust the behavior tree to lock later ults and unlock the current ult

  • fix floating Miner3 in Ch5 Undertown

  • fix floating Kabi for reals reals on Lina tower

  • added fall trigger and adjusted wall run collider + slide tag on it to prevent players from jumping off the end of wallrun on Lina tower

  • Set level up stat bonus buttons SelectOnHover to IMMEDIATE instead of NONE

  • Remove extra space from BLOCK_INSTRUCTIONS string

  • Add MenuCancel conflict suppressor for loot box popup list

  • Remove break triggers from random battler at Lina Tower

  • List LinaLoot in battle rewards, move scrap reward to LinaLoot

  • Exclude healing from the difficulty damage multiplier

Thanks,

Eka

Game Director

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