Hello all!
This is likely to be our last larger "cleanup" patch for a bit of time as we spool up work for our upcoming new mode, Echoes.
Here's what we've got.
Added:
1. Verification Step at game startup to check through completed Dialogues and ensure associated Relics are Unlocked.
2. New Display Dice added to the board, see what Dice Death Forges!
3. New Legendary Dice are now Unlocked for Eternity gameplay.
Fixed:
1. Adventurer Item Spawning - Should no longer cause an issue with other Item spawning dice/relics. (Converted code to a safer "step by step" method of spawning)
2. Gelatinous Cube would sometimes cause ALL dice to print the text "Trinkets Full" on banking.
3. Eternity Spear Icons corrected.
4. Fixed Dice Selection population post Dice Sorting for controller.
The Following are issues we've moved to the "Monitor" list, please do report these if you see them happen and include as many details as you can!
1. Verified function of Fumble Protection activating BEFORE Eternity Timer hits 0
2. Verified Lord Barnabus spawning in conjunction with Max Tier Summoner's Coin successfully
3. Verified Eternity Heart Locket does not show up in Standard mode gameplay
4. Verified Gelatinous Cube will give a Trinket (if space) on each bank
5. Verified Phoenix Feather functionality in Eternity mode
Note - Long running Eternity games (45+ Rounds) have been reporting some issues with Phoenix Feather, Heart Locket, and overall stability. These are actively in investigation for specific conditions.
Thank you for the continued support!
Joel and Connagh
Sea Glass Games