Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeadsideNewsDeadside 2025 Recap & Future Plans
Community

Deadside 2025 Recap & Future Plans

Deadside · published 27 Feb 2026, 19:15 UTC

All newsPlayers around this dateRead on Steam

Hello Deadsiders!

Our team has substantial (and exciting) plans for 2026, and in this post, we will outline them as transparently as possible, as well as summarize the key learnings and takeaways from last year.

First things first, we hear your feedback loud and clear. Currently, the whole Bad Pixel team is focused on tuning bots’ vision and hearing, fixing loot generation, adding new base decorations, and revisiting the game’s economy - all of that being the main feedback points you’ve shared with us. Expanding Deadside’s PvE aspect and adding more depth to the game overall are also in the pipeline. In the upcoming update drops throughout the year, we plan to:

  • Expand the base production system
  • Expand the list of craftable items and resources
  • Add new production & comfort modules
  • Clear up bugs and issues


The next big update is planned for March, and we’re planning on filling it with highly requested changes like workbench improvements and, most importantly, increasing the map size on Mirny. Here is a brief sneak peek at what’s to come:


The March update will mark our return to the formula of more frequent updates - with monthly or bimonthly roll-outs and shorter dev cycles. We’ll explain why in a moment.

In 2025, we shipped two big systems: Modkit and procedural map generation. The modkit was supposed to let our creative community members add their own content and tweak the game’s mechanics, and procedural generation was meant to give you basically endless map variations. However, the response from all of you wasn’t exactly what we hoped for.

Each of those two systems took months of development. Our dev crew learned from it and will lean more toward the essence of what makes Deadside unique in the first place, while introducing compelling content you haven’t seen before with regular waves of improvements. Procedural map generation is on hold for now; however, we don’t want all the content we made for it to go unused. The plan is to bring locations created for the procedural maps (and more) over to Mirny. We’ve already started doing that in Update 1.8: several locations, originally made for procedural maps, have made in into the main area. And that’s not where the integration stops — we’re continuing to bring over more of these finished locations, and you’ll be able to explore them in update 1.9.

We want to thank our mod creators for their awesome creativity, private server owners for stepping up and helping shape the game, and all of our active players for their honest feedback and the time they spend in Mirny. Our everlasting goal is to make the game better, and that’s what we’re going to put a special focus on during the ongoing twelve-month period.

Thank you for reading, and stay tuned for more details!

Bad Pixel



Join other survivors:

Twitter
Facebook
VK
YouTube
Official website

More from Deadside

Other announcements

All news
Community14 Aug 2026WIP: New Vehicles and Tires, New POI, Boars, More MissionsHello Deadsiders! Today we have a handful of new features being worked on that we would like to show you today, many of them you can expect in the next update. As always with these posts nothing we will talk about today is final, so expect changes based on your feedback. Before we jump into the new content let's start by briefly covering some balance changes, because we know many of you have be…Game update22 Jun 2026Hotfix 1.10.1Hello Deadsiders! Today at 3:00PM CEST/ 8AM CDT, we will begin rolling out Hotfix 1.10.1! This small patch fixes a bug in Version 1.10 that causes the client to crash when interacting with the research bench, and also includes other minor fixes ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Bad Pixel Join other survivors: Twitter F…Major update18 Jun 2026Update 1.10: New Prison POI, Improvised Crossbow & Launcher, Mission BossesHello Deadsiders! Tomorrow at 9AM CEST / 2AM CDT, we will begin the release of version 1.10! ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required The Modkit will be rebuilt with the update. Mod authors should make sure to test and verify that their mods continue to function correctly after the update deployment. Update 1.10 is focused on…