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Zero Caliber 2NewsZERO CALIBER 2 | Major Update (Refined Gunplay, Smarter Enemies, New Content)
In-game event

ZERO CALIBER 2 | Major Update (Refined Gunplay, Smarter Enemies, New Content)

Zero Caliber 2 · published 19 Jan 2026, 14:55 UTC · build 21513883

All newsPlayers around this dateRead on Steam

Hey everyone,

This update is a BIG one and focuses on three main areas: weapon feel, AI behavior, and hands-on VR interaction. A lot of this comes straight from community feedback: things that felt off, looked odd, or just didn’t hit as hard as they should.

You’ll find long-requested features like the flippable G33 magnifier, fully dynamic pistol hammers, deeper belt and weapon customization, improved AI reactions, and a big polish pass across weapons, audio, animations, combat and visuals. There’s also new content to unlock, plus a mountain of fixes under the hood.

Let’s break it down.



🔧 NEW OPTIONS | GAMEPLAY TWEAKS 🔧

  • Added Grenade Throw Assist with 3 strength levels

  • New Weapon Smoothing setting

  • Bloom on/off toggle

  • Chromatic Aberration on/off toggle

  • Weapon attachments are now visible when holstered

  • Weapon slots and player belt are now fully customizable and can be repositioned individually

  • Added trigger interaction for grabbing ammo from the belt
    (Known issue: when trigger grip is set to toggle, releasing the trigger may drop the ammo)

  • Improved force-pull mechanics



🔫 WEAPONS | INTERACTIONS 🔫

  • Flippable G33 magnifier

    • Can be flipped by hand or with other objects

    • Other players can also flip your sight

  • Grenade launcher barrels can now be opened and closed manually

    • Also interactable by other players

  • Dynamic pistol hammers

    • Can be pushed down manually

  • Animated pistol hammers across supported weapons

  • Overhauled several weapon, magazine, and attachment models based on player feedback for more realistic visuals

  • General weapon polish pass:

    • Recoil behavior fixed and refined

    • Controller rumble values adjusted across all weapons for stronger, caliber-dependent feedback

  • Reworked weapon sounds to feel more powerful and punchy

  • Fixed gunstock calibration, added horizontal adjustment

  • Lobby now includes newly added weapons



🆕 NEW CONTENT 🆕

New Weapons

  • Moss500 – Black Edition

  • VSS

New Weapon Skins (Pulse Series)

  • AUG – Pulse skin

  • AK15 – Pulse skin

  • Smith & Wesson .45 ACP – Pulse skin

  • VSS – Pulse skin

  • Pulse Breaker (melee weapon)

All unlockable through in-game challenges.



🎯 RECOIL | AUDIO | GUN FEEL 🎯

  • Overall recoil tuning pass for:

    • Pistols

    • SMGs

    • Assault Rifles

    • Snipers

  • Improved weapon audio

  • Improved controller vibration and weapon rumble

  • Colt Python fixes:

    • Spent casings now appear correctly after firing

    • Cylinder rotates on trigger pull

    • Hammer animation corrected



🤖 AI BEHAVIOR 🤖

  • Enemies now use cover more effectively under fire

  • Improved AI interaction speed

  • Added movement smoothing for enemies

  • Improved enemy animation frames

  • Improved enemy head-turning animations

  • Added 100+ new physical death animations

  • Fixed enemies getting stuck in reload loops



🎮 CONTROLS | UI 🎮

  • Fixed tutorial holo controller buttons and widgets

  • Fixed weapon UI:

    • Magazine order

    • Magazine naming

  • Fixed armory item info widget issues

  • Improved hand poses for rope climbers

  • Fixed various input-related issues



🛠️ FIXES | STABILITY 🛠️

  • Fixed multiple server crash issues

  • Improved OpenXR and Virtual Desktop support

  • Fixed Vivox voice chat randomly stopping

  • Fixed missing music or sound playback

  • Fixed projectiles passing through the ground

  • Fixed laser pointer locking in one direction

  • Fixed incorrect height calibration when calibrating while crouched

  • Fixed players getting stuck in crouch after respawning from checkpoints

  • Fixed smoke grenade visual blocker not clearing on kill

  • Players can no longer damage teammates with grenades or grenade launchers when friendly fire is off

  • Added additional cheat protection



🎨 VISUALS 🎨

  • Replaced low-resolution title screen with a high-quality version

  • Updated lighting for:

    • Hill Nest

    • Richwood’s Fall

    • Richwood’s Shock

    • Lobby

  • Improved LOD for distant characters to reduce choppy animations

  • Added new burning surface effect

  • Fixed glowing barrels and attachments

  • Numerous weapon-specific texture and mesh fixes across pistols, SMGs, ARs, shotguns, and snipers



⚔️ PVP ⚔️

  • Fixed lighting on all PvP maps:

  • Fixed rank display in the lobby

  • Removed random leftover text from host panels


As always, thanks for all the feedback! A huge chunk of this update came directly from things you called out. Keep it coming. We’re already working on what’s next!

Have fun! o7

- Dan & the XREAL Games Team

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