Hey Loners,
This update focuses on clarity and readability. We’ve improved how information is displayed during gameplay, cleaned up visuals, and made key systems easier to read at a glance, especially in the middle of combat.
Visual Improvements
Improved lighting on the Character Selection Screen
New Final Hijinks model
Player Conditions UI Rework
Player conditions are now separated between Curios and Buffs/Debuffs
Player conditions now appear above the health bar for better visibility
Curios Conditions UI
Curio conditions now appear in the Curio HUD (top-left corner)
Visual feedback improvements:
Glow when ready to use
Vertical fill while on cooldown
Radial fill while charging
Stack count shown as a number in the bottom-right
Graphics Settings Preview
Selecting a quality preset now shows a visual preview of how the game will look with that setting applied
Christmas setting has been turned off 🎄
Late Rage Curio adjustments:
Charging no longer stops if the player is moving too fast
Added a cooldown after AirGear ends before charging can start again
Fixed night sky turning into daytime when a Boss appears
Fixed bullets not hitting Snacks depending on their position
Fixed Snacks not disappearing when hiding near environment edges
Doom Perfume's area of effect is all dark
This update is part of a broader effort to improve clarity and overall game feel. With better feedback and cleaner UI in place, we can keep iterating on systems without adding unnecessary friction during gameplay.
We’re currently working on objective-related improvements and gameplay adjustments that will affect your runs and how decisions are made along the way. We’ll share more once those changes are ready to be shown.
As always, keep the feedback coming. It’s shaping the direction of every update.
See you in The Zone.
Atomic Picnic Team