
As the year winds down and things start to go quiet, Ed and I wanted to take a moment to step away from the dev and speak to you properly.
It’s been a long road to get Space Scum to where it is today. We still remember the early days when this was just a series of scribbled notes and a bit of a pipe dream. Since then, we’ve formed our small dev team, found a home with our publishers at Forklift, and finally reached the point in 2025 where we could actually let you have a look.
Seeing people finally engaging with the world we’ve built has been, quite frankly, brilliant. We want to say a massive thank you to everyone who joined the playtests this year. You’ve pulled the game apart, questioned our logic, and provided the kind of detailed feedback that is actually helping us build something better.
We’d also like to give a special shout-out to a few people who have gone above and beyond:
theBadman, WARPORK, Dima - titans of the Discord server, message and bug reporting machines. Thank you for all your help.
Talon - a big thanks for jumping on a call and streaming to Ed to help out with a tricky bug. You have now officially spent more time speaking to Ed this year than 90% of his friends.
Everyone who provided detailed feedback - we’ve had essays, 20+ bullet points of suggestions, miniature game design documents, and pure unfiltered streams of consciousness. We thank you for all of it. We can’t name you all personally but you no doubt know who you are.
Regarding the Christmas period, things are going to be a little quiet on the community front. The support team over at Forklift are taking a well-earned fortnight off to recharge and spend time with their families, so they won't be around until the week of January 5th.
However, Ed and I will be sticking around. We’ve decided to work through most of the holiday period to ensure we can get a fresh update out to you as early as possible in the New Year.
We also wanted to address something we know can be a bit frustrating. We read a huge amount more than we actually respond to. If you’ve left a comment or a suggestion and we don’t reply personally, please don't think we haven’t seen it. We spend the vast majority of our time with our heads down in the development itself—trying to turn that feedback into features—and we hope you’d prefer us to spend our hours on the game rather than the keyboard.
2025 has been a big year for Space Scum but we’re hoping that 2026 is going to be even bigger. We’ve got new systems and plenty of fresh ways for your crews to get their heads blown off.
If you haven’t already, please do Wishlist the game and Join our Discord. It really does make a massive difference to a small team like ours.
Have a good Christmas, see you in the New Year.
Cheers,
Simon & Ed
Looking for more?
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