
We have adjusted how magic defence works.
Old way:
50% of Spirit + 50% of Intelligence
New way:
30% of Spirit + 30% of Intelligence + 30% of Defence
There was also a bug in the previous magic defence that could cause intelligence to be counted twice giving additional magic defence that has been fixed.
Abandon Quest Option for Repeatable Quests (Careful as it doesn't have confirmation window yet)
Added new Nodes
Added new F2P and Members areas
Added new F2P and Members Quests
Added new F2P and Members Gear
Level cap for combat has been increased to 55
Stack sizes for a large amount of items have now been set to 99 instead of heavily varied
Dry Rum Reef monster positions in Labyrinth adjusted
Adjust cooking XP rates
Druid healing has been given a higher starting effect but a lesser scale for stats
Druid Anglers wind has had its damage from int scale reduced slightly
Druid Vine Lash scaling damage has had a minor reduction
Mage Frost has had scaling damage and base damage minor increased
Thief Double Strike has had its scaling damage vastly increased
Radish tooltip updated
Kraken visuals updated
Encased Fossil adjusted to remove jittering
Fixed a subscription bug
Damage numbers can now show larger numbers