
Hi everyone! Things are becoming clearer and more focused in terms of what’s working, what’s missing, and what needs to evolve. The path toward a proper demo is shaping up well. It’ll still take several more months (no rush!), but the overall shape of the game has been greatly clarified.
A huge thank-you to all the playtesters and supporters for your feedback and encouragement!
1. Map Overhaul
One of the milestones already well underway is a redesign of the city map. This is more than a visual update: it’s a structural and narrative improvement, with several key goals:
No more empty or underused areas ; every space will now have purpose
A more logical and intuitive street layout for better navigation
More varied terrain and elevation - the city will feel more alive and vertical
Clearly defined neighborhoods, each with their own style and identity
This new modular layout will also define the boundaries of the upcoming demo, with locked/unlocked areas to give a clear, satisfying slice of the city, while still teasing what lies beyond.
2. Gameplay Loop and Mechanics