
Today we launch the playable demo and drop its trailer! It features four pillars of the vertical slice: the fishing mission, Decoration Mode (magnet), diorama view, and board mode for collecting/unlocking. If you like what you see, add us to your Wishlist and share your first impressions. đź’—
Fishing mission: a short, clear loop to learn the basics (this is our baseline for future missions—tell us how it feels and how we can improve it).
Decoration Mode (magnet): move/place objects with an energy‑particle “tether” and 3D dust on landing.
Diorama view: stroll through “Marble Station” and enjoy the details.
Board mode: collect and unlock objects for your diorama.
Collectibles: 40+ items (urban props, plants, signage).
Support: Steam Deck, gamepad + keyboard (basic mapping).
Go to the game’s Steam page.
Click the “Demo” button to download.
Share feedback in this post or on our Hub/Discord. đź’Ś
Dates: September 25–28.
Location: Hall 11, booth C62.
Drop by for stickers and—if you beat the claw challenge—shirts (limited stock).
Our demo single is out now: “Clawby Bubble Gum”. Listen here → 🎧 Smart link
Tell us if the trailer’s three beats communicate the game’s essence.
Which mode do you like most: fishing, decoration, diorama or board?
Add us to your Wishlist and share the trailer with a friend.
During TGS: live post from the booth + first community impressions.
Post‑show: mini postmortem + demo tuning patch.
Note: the demo content is WIP; we prioritize stability and clear readability. Thanks for playing!