Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Surviving Mars: RelaunchedNewsDev Diary #4 - Domes &Life Support
Community

Dev Diary #4 - Domes &Life Support

Surviving Mars: Relaunched · published 16 Sep 2025, 13:02 UTC

All newsPlayers around this dateRead on Steam

Hello, Commander,

This is Pavel Peychev from Haemimont Games, Producer on Surviving Mars: Relaunched. We are really excited about revisiting the red planet. It's one of the games with the most unique aesthetics that we’ve ever done. Today I’ll be talking about Domes and Life Support. This aspect of the game may not have received many changes, but it’s still one of the game's pillars and most standout visual elements.

NEW 

You got to see the domes with the new and improved lighting that the game has received. Those Martian sunsets have never looked so good! That and the new frost from Cold snaps will make you want to put on a sweater.

Bubble Trouble 

Here’s a short explainer for new players.Surviving Mars is a colony-building game, which means - people on Mars. People are squishy and require a lot. From basics like food, water and oxygen to services, relaxation and entertainment. And preferably somewhere where they can access these - the domes. While making the original we walked a fine line between realism, fun and aesthetic, and the result is the retro-futuristic style that many know and love the game for. Let’s face it - Giant bubbles are not the first choice of habitable building format on a hostile planet, but there is no substitute to the view of the Martian landscape littered with little comfy balls of hope. There are many types of domes - small, big, round or barrel. Each dome has space for just so many buildings so you need to choose carefully. Will you specialize domes for certain functions like food production, residential, manufacturing, governance (more on that in a future DevDiary) or make combined, self sustaining domes? Have a big enough dome - you can build a spire in the center. All while your colonist will be able to look at the night sky while sitting on a chair in their Martian home. But whatever you do, don’t run out of oxygen!

Life Support and Realism

The nice green parks and houses inside might look comfy but let's not forget that just outside the dome is a cold and uncaring planet. Building the domes is only half of the work, building the life support system is the other. We’re proud of the simplistic, yet realistic simulation that the game is based on. A stable supply of power, water and oxygen is kinda needed. Here we leaned in more on realism. The MOXIE is an actual existing device for instance. Water Extractors bite into ice, Moisture Vaporators tease water from thin air, and solar or wind help with the heavy lifting. A Stirling Generator or two do help. Your colony breathes because the math adds up.Having these resources will be a limiting factor in the expansion of your colony. Getting air and water from here to there is made via the pipe system. I personally extremely enjoy how the pipe segments just snap together. But that might be my OCD talking. Storage matters too — tanks and batteries aren’t glamorous, but they turn “this is fine” into “we’re fine through the night.”Food is an interesting resource as colonists can’t do without it, but is also one you could import from Earth. That Martian Burger would probably cost a fortune. Otherwise - hydroponics can do the job but take up dome space. Fungal farms wont require dome space but your colonists are not really keen on working outside. It's a balancing act.  All that life support equipment and infrastructure is out there, prone to break, stop, or even be hit by meteorites. Dust chews on moving parts, cold snaps make everything groan, and storms love finding your weakest link. Rush to plug those problem spots or deficits. Or don’t - we know how some of you deal with colonists you don't like. On that front we’ll have some new options that we’ll be sharing info on very soon. So stay tuned. Sometimes when you give people options, they don’t choose the dark side. Right?... Right?

There and back again

Revisiting Surviving Mars was like stepping back into an ambitious dream. We’re proud of every dome, every oxygen pipe, and every colonist who complained “Where’s my entertainment building?!” instead of quietly asphyxiating.In the end, it’s not just about surviving—it’s about reminding players that humanity doesn’t thrive because the universe is easy. We thrive because we make things beautiful where they shouldn’t be.Now, back to tweaking the Martian water logistics system…

🚀 Follow us on our socials: 

Twitter/X: https://x.com/surviving_pdx

Facebook: https://www.facebook.com/SurvivingPDX/

TikTok: https://www.tiktok.com/@surviving_mars_game

Discord: https://discord.gg/pdx

More from Surviving Mars: Relaunched

Other announcements

All news
Community8 Sep 2026Feeding the Future is Out Now!Hello Commanders, Dinner is now served! Feeding the Future , the first DLC for Surviving Mars: Relaunched , is available now. Your colonists are hungry for more than survival! Feeding the Future adds new depth to food and production systems, with expanded management options, fresh ingredients, and a variety of meals that hopefully will make even the pickiest foodie comforted and sane. Build a s…Community8 Sep 2026Services & Science Patch Notes - Version 1.1.0Research Redesign The legacy research system was replaced with a new tech tree. · Research now accumulates toward generating Tech Points . · Tech Points are used to instantly unlock Technologies. · All Technologies cost 1 Tech Point . · Each new Tech Point requires more Research than the last , creating implicit long-term scaling. · Technologies are placed on a spatial, hex-based research grid…Community7 Sep 2026Surviving Mars: Relaunched - What's New Since ReleaseHello Commanders, When Surviving Mars: Relaunched went live last November, we mentioned that it was the launch pad for a new era of Surviving Mars, with more to explore down the line. Tomorrow, we drop a free update that rebuilds two of the systems sitting closest to the heart of the game, alongside the first part of our Prime Mission - the content pack Feeding the Future . Before we get to wha…