Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Baba Yaga: OriginsNewsDEMO CONTENT UPDATE - "The Brewing"
Major update

DEMO CONTENT UPDATE - "The Brewing"

Baba Yaga: Origins · published 1 Sep 2025, 22:44 UTC · build 19816986

All newsPlayers around this dateRead on Steam

Fellow decapitators of the King's loyalists! The brewing update is here, and with it:

The spell brewing mechanic

  • Craft your spells using your trusty chicken-legged cauldron!

  • Spell brewing upgrades one of your spells - you may select any already-owned spell as a base and add up to 2 ingredients to increase its power!

  • Each ingredient has a positive and a negative effect, e.g. "add armor piercing BUT reduce damage" or "Add bleed BUT make enemies faster". Think wisely when choosing your formula!

  • You may encounter cauldron nodes on the map that will reward you with spell brewing after the battle.

  • You can create really interesting combinations of different effects, but also fall into some traps with anti-synergies. Curious is the spell-maker craft. Have fun!

Redesigned map nodes

  • As a reward you can now have: a new spell, a spell upgrade, healing, more mana, a new perk

  • Instead of a general mana-boosting reward (+2 mana of choice), these nodes now are tied to a specific mana bar. Hatred nodes will allow you to pick +2 hatred OR +1 sorrow or spite. Sorrow nodes will give you +2 sorrow or +1 of hatred or spite, etc. Such a small change brings quite a lot into the decision making process. Choose your paths wisely!

  • Map rewards are also structured in such a way that you are most likely to get different rewards (spell or mana) at subsequent encounters (with occasional brewing or healing mixed in).

  • Oh! And now you start with a bit less mana. That should compensate lesser mana rewards. he hee heeee

Redesigned mechanics

  • It mostly boils down to the fact that buffs and debuffs NO LONGER STACK for most of their effects (the exception is e.g. Torment: deal direct damage on hit)

  • This change encourages you to spread your power across the board for better efficiency

  • It also favors using different spells instead of the same one on the same enemy over and over again.

QoL and visual improvements

  • Tutorial got revamped: until you reach a certain stage, you'll start with a predefined loadout (3 spells and a perk). This allows you to start playing faster, get to know different mechanics with a balanced build, fail and start anew with a standard "pick 3 spells at the run start" routine.

  • Added fancy targeting arrow. Now everyone knows which spell is selected.

  • Added a map legend so you're not as confused as before.

  • Added icons for different spell effects so descriptions are not as wordy.

  • Each effect icon has it's tooltip, but these show up only during the brewing screen at the moment. I plan to add them to the main battle screen as well.

  • Pretty sure I did add some other things but already forgot which ones...

  • Oh! The grass in the background and on the foreground moves with the wind! And leaves fall from the trees. HOW COOL IS THAT?!

Future plans

  • We are planning one more large content update for the demo. It will focus on adding the boss encounter at the end of Act One.

  • After that, full steam goes into creating more content in preparation for the 1.0 release: more spells, more enemies, more perks, more fun!

Have fun and let us know what you think about these changes! We're looking forward to your comments!

Feel free to leave them here, or visit our Discord! Let's chat about your ideas for improvements! :)
https://discord.gg/ZHhEEpvZ

More from Baba Yaga: Origins

Other announcements

All news
Game update6 Sep 2025Demo patch 1.1.8Changes: - torment does not spread to enemies when "spreading corruption" perk is active. I like breaking the game with such combos, but picking one perk and one spell to deal with a whole wave is too easy. You'll have to think harder ;) Fixed: - Issues with doubling perk effects when brewing spells - Issues with showing proper buff/debuff icons on enemiesEsports5 Sep 2025ANZ Indiefest - dev streamDedicated ANZ Indiefest prerecorded streamSteam news29 Jan 2025DEMO RELEASEDToday the demo version of Baba Yaga is released! Currently the demo consists of the tutorial and the first act of the full game. Try it out and have fun decimating the king's forces with different builds you can run! Future plans You can expect a roadmap update and some quality and content updates to the demo as well. Full release is planned for this year and will include: - more spells - more…