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Logic WorldNewsLogic World now has Steam Cloud support
In-game event

Logic World now has Steam Cloud support

Logic World · published 8 Apr 2025, 22:26 UTC

All newsPlayers around this dateRead on Steam

Salutations, Steamers!

We've just enabled Steam Cloud for Logic World. Your builds will now be automatically backed up to the cloud and synchronized between devices.

How does this work exactly

When you exit Logic World, Steam will synchronize some of your game files with the cloud.

When you start Logic World, Steam will download the cloud files to make sure you have the latest version. If there's a conflict between the cloud files and your local files, Steam will warn you about this and give you some options for what to do about it.

The full list of files that will be synchronized is:

  1. All your saved sandboxes (i.e. everything in the `saves` folder)
  2. All your saved subassemblies (i.e. everything in the `subassemblies` folder)
    • The subassemblies feature is not yet available in the stable version of the game, but you can try it out in the preview versions (see below!)
  3. Your list of saved multiplayer servers
    • This is just the IPs of servers you've saved, not the builds you make on them.
  4. Your screenshots
    • Note that your Logic World screenshots (typically taken with `F2`) are separate from Steam's screenshot system (typically taken with `F12`)

How do I turn it off

If you don't want this to happen for some reason, you can disable Steam Cloud for just Logic World via Properties -> General, or for all your Steam applications via Settings -> Cloud.

For more information, see the Steam Support article on the subject.

What else is happening with Logic World

We're making great progress on the next major update for Logic World, v0.92. The main feature of this update is the ability to save and load "subassemblies" which you can transfer between saves and servers.

You can get early access to this work-in-progress update via Properties -> Betas and selecting "public previews". We'd love to have your feedback to help make this update as good as possible. We're sharing regular news on the 0.92 previews in the Logic World discord, which you should join if you haven't yet!

Simultaneously to developing v0.92, work has also begun on the big rewrite for v0.93+, which will move Logic World to the Godot game engine and lay the foundation for our bright and glorious future. We'll have more to share about this after v0.92 is out.

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