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PuttlerNewsPhysics, Difficulty, and Changes
In-game event

Physics, Difficulty, and Changes

Puttler · published 6 Apr 2025, 18:54 UTC

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Hey everyone, Anderson here with V1.2.0!

Since Puttler was made, I've been in the pursuit of making the physics 100% fully deterministic. There have been rare issues and marginal errors that would occur with more pieces in play, causing inconsistencies without making any changes to your solutions. On release, this margin of error was less than 99.9%, and with the previous update, we have been able to increase this to nearly 99.99% accuracy. As of today, I'm excited to announce that we MIGHT have finally reached 100% accuracy in the physics, regardless of how many pieces are used. Why do I say might? Well, external factors such as older systems, lagging or stuttering, or other PC-related issues might still cause this to happen, but as far as we've tested, we have yet to experience any inconsistencies with the changes made in this update. If you run into this issue after this patch, please report it to us immediately.

With this being said, now that the physics are in a very healthy place, this means we can start looking into allowing players to save their solutions. If we had done this first before ensuring the physics were 100% deterministic, any tiny changes would have caused everyone's solutions to stop working completely.

When it comes to the difficulty, we wanted to make things easier for casual players to win the course payouts. While we want the core gameplay to be about trying to lower your strokes to get the payout, we've had a few players mention that they are unable to win courses and earn money because the leaderboard strokes are too low. We also noticed a big jump in how many players unlocked beginner course achievements vs. the more difficult ones, and plan to bridge that gap. NPC strokes on the course leaderboards for the campaign have been adjusted, making it easier to earn cash and progress without getting stuck.

Here's a list of all the changes below:

- Major physics improvements to the consistency and simulation, possibly 100% fully deterministic now. (Fingers crossed)
- Leaderboard NPC strokes lowered to make earning the course payouts easier for casual players.
- Slow time feature has been added, so you can now slow down your awesome shots to see every detail!
- Added slow time keybind with default "Shift" key to controls in settings and is fully customizable.
- Ability to reset all keybinds back to default in the controls, with a confirmation window as well.
- Puttler outlines when lifted are no longer solid black, and are now see-through like a shadow, making the contrast less off-putting for some players.
- Added "Move Puttler" default arrow key inputs to controls, so players know they exist. Lol
- Adjusted double-tap snapping angle speed from 0.2s to 0.16s, to help prevent players from accidentally rotating 90 degrees unless intended.
- Changed word to close game from "Exit" to "Quit" in the settings, to be more clear for players and standardized with other games.
- Changed game version format to semantic (people don't like when we use big numbers).

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Major update28 Mar 2026BERMUDA UPDATE OUT NOW!Hey Beans! Today is a very special day that marks the one year anniversary since Puttler released! To celebrate and say thank you for the overwhelming support on our first commercial game, we've added a brand new course with 18 levels called the "Bermuda Triangle". If you enjoy a challlenge, good luck, because this our most difficult course yet! Join the Bean Juice Studios Discord:Major update26 Jun 2025ANTARCTICA IS HERE!Hey everyone! I'm thrilled to announce that in this 1.4 update, Puttler now features a brand-new region: Antarctica! This chilly new area is available to all players who own the game, no matter your reputation level. Antarctica marks the final addition in the 7-continent journey, bringing the total level count to over 250. Hope you all enjoy the free update, and don't forget to come share your…Game update28 Apr 2025V1.3.2Hey everyone, Anderson here! Just a couple small bug fixes. - Range text changed from "current" to "now" - Range best and now scores no longer overlap if triple digits - Fixed rare bug which would cause the player input to assign to a secondary user if another input was connected If you run into any bugs please let us know on Discord or email me directly at [email protected]. Discord