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Tetris® ForeverNewsSaving the Saves Update
In-game event

Saving the Saves Update

Tetris® Forever · published 17 Jan 2025, 18:07 UTC · build 16972506

All newsPlayers around this dateRead on Steam

Hello, Tetris players! Our latest update brings a few small but important improvements to Tetris Forever, some of which have been specifically added as a result of player feedback.

First, we're excited to announce an update to the way game progress is saved in certain games. For console games that originally had battery backup – meaning that high scores, player profiles, and game progress were saved between play sessions – the versions in Tetris Forever now work the same way.

If you leave or reset the game, your progress will be retained, without having to use the Save/Load features in the in-game menu. As you work your way through the challenging campaigns of games like Tetris 2 + Bombliss on Famicom or the various modes of Super Tetris 3, you'll be able to retain your profiles and progress with ease..

Additionally, the high score leaderboards for two MS-DOS games will also be persistent between game sessions, recording your accomplishments for all eternity.

The games with these upgraded save features are:

Famicom:

  • Igo: Kyū Roban Taikyoku
  • Tetris 2 + Bombliss


Super Famicom:

  • Super Tetris 2 + Bombliss
  • Super Tetris 2 + Bombliss Genteiban
  • Super Tetris 3
  • Super Bombliss


MS-DOS:

  • Tetris (AcademySoft)
  • Tetris (Spectrum HoloByte)

Also of interest to MS-DOS players, we've expanded the graphics modes for Tetris (AcademySoft), Tetris (Spectrum Holobyte), and Welltris. Choose the Game Settings option in the in-game menu, and you'll be able to select from display settings including CGA, EGA, VGA, Tandy, and Hercules, depending on the game.

We know some players grew up with these specific visual settings, so we wanted to present them as accurately as possible. MS-DOS games now also have key-repeat functionality, so holding down a button will now result in repeated presses (letting you slide a Tetrimino piece without having to repeatedly press the key, for example).

You may spot a few other bug fixes as well, including a fix for the Apple II score reset issue, as well as for the haptic feedback settings during multiplayer games of Tetris Time Warp. And we're far from done! Today's update is just the appetizer – we are working on even more improvements for Tetris Forever and Tetris Time Warp, and we'll have more information on that soon. Thanks for your continued support!

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Major update26 Feb 2025Super Tetris Time Warp UpdateUpdates to Tetris Time Warp: · Blast Off To Level 30: The single-player modes in Tetris Time Warp, which previously topped out at Level 15, now go all the way to Level 30! Can you handle even higher speeds of play? Starting at Level 20, the Time Warp Tetrimino piece will no longer feature the golden-colored Tetrimino, so you won't be able to create Matrix-clearing cascades. And starting on Leve…In-game event20 Dec 2024Tetris Forever 'Welltris' UpdateThe team remains hard at work on Tetris Forever, a playable celebration of Tetris released in commemoration of the popular game’s 40th anniversary. This update today includes a new playable game and player-requested features. NEW GAME Welltris (Spectrum Holobyte, MS-DOS) The first follow-up to Tetris created by Alexey Pajitnov, Welltris is a beloved variant in which Tetriminos (and other shapes…In-game event26 Nov 2024Tetris Forever November HotfixMany thanks for all the feedback since the launch of Tetris Forever. We're investigating bugs and evaluating suggestions, but the improvements based on your input start right now. And input is the right word! Today's update allows custom control configurations for all games in Tetris Forever, including the MS-DOS, Apple II, and Electronika 60 versions. To reassign the controls for each game, op…