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TEKONews8.0.1
Game update

8.0.1

TEKO · published 13 Apr 2026, 03:06 UTC · build 22757204

All newsPlayers around this dateRead on Steam

I just fixed the issues related to having Sinister Cards and managing slot space. For example, now we'll be able to use Consumables like Mask or Binoculars even if we have more than 12 Cards. Previously, the system detected that if we had more Cards than slots, it wouldn't let us receive any new Cards, but this system changed with the new Sinister Cards that don't take up slots. It's been fixed now. I did the same with the Potentially Suspicious Man Card, which generated a Card every time you entered the shop.

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In-game event12 Oct 2026TEKO Database!u10.1 We now have a public database! From now on, there'll be an option in the settings to enable/disable data sending. This data is anonymous and sending it doesn't consume extra resources. It helps a ton with game balance, so I recommend leaving it enabled. What does it do? It sends run info: which pocket was played, on what difficulty, which cards were used, etc. And all that data will be re…Major update11 Oct 202610.0.0Finally, the new update 10 is here. I hope you can enjoy these 5 new pockets with unique mechanics and 5 forbidden cards that are heavily unbalanced to make each run more interesting. I've also added the 10 corresponding new achievements; TEKO is only 18 achievements away from reaching 100. To unlock the pockets, you won't have to win with other pockets; you'll have to complete specific achieve…Community2 Oct 2026New content!I'm back. With a little surprise in my hands... I'm preparing the following content for u10.0: - 5 new pockets! - 5 new forbidden cards! I really wanted to make an update with little content but meaningful, meaning that each new element adds many hours of gameplay or something new. In this case, I've opted to add more raw game hours with new pockets, and fill out the roster of forbidden cards,…