Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fall of an EmpireNewsDev Diary: Other Factions
Community

Dev Diary: Other Factions

Fall of an Empire · published 6 Apr 2026, 13:14 UTC

All newsPlayers around this dateRead on Steam

Hi all, some updates on the latest patch: it’s getting close to release and should be out in the next couple of days. The patch ended up growing quite a bit from what was planned: originally it was just meant to be a refresh of the event models, but it grew to include a new population system that separates cultures and religions, new UI features like a history of your faction’s rulers, custom interactions for power blocs, data changes to make modding easier and a ton of bug fixes and balance changes.

This week I’m going to talk about a feature that's been one of the most requested since the game was first announced: the ability to play as other factions, not just the Empire itself.

The Empire is made up of over twenty provinces, each with its own culture, its own governor, and its own ambitions. It's time to let you play from the other side of the imperial hierarchy.

When you start a new game, you'll be able to pick any faction belonging to the Rephsian culture group. In the future you will be able to play as barbarian factions, but since their gameplay is so different to Rephsian it won’t be out for a while until I come up with a version that is properly playable.

These factions split into two very different experiences depending on their relationship with the Empire. There is one additional independent Rephsian faction at the start of the game: the Western Rebels under Aulus Tiberian. Playing as an independent faction works much like the existing game: you control your armies, manage your settlements, conduct diplomacy, and pursue your own goals. The difference is scale: you begin at war with the Empire, outnumbered and outspent, but with a compact and defensible position in Oretania. If you conquer the rest of the Empire you will be recognised as the rightful ruler and the game will continue as usual.

Things get a bit more novel with the ability to play as a province. Most Rephsian factions are provinces of the Empire: Sarmachia, Allobroscia, Lupara, Rasenia, Montania, etc. Unlike in the tutorial, which is quite simplified to help teach the game’s mechanics, the full game’s province system will be quite a bit more in-depth.

When playing as one of these provinces, you’ll be focused more on your subterfuge and social connections: legions aren’t controlled directly by a provincial governor, you’ll be reliant on your small personal retinue when dealing with other provinces, but a full legion will absolutely outclass you.

As emperor, the patronage system is something you manage from above: you watch your courtiers form networks and occasionally intervene. As the ultimate ruler you cannot be a client of anyone else - but as a provincial governor you could be the Emperor’s client, to ingratiate yourself into his inner circle.

When you make your bid for the throne, the armies that fight for you must come from commanders you've already turned to your side. This means identifying vulnerable commanders through espionage: ones with low loyalty, ones the emperor has mistreated - who you will be able to make your patrons and convince to join your power bloc.

When you're ready to make your move, there are three ways to seize the throne:

Adoption and succession. Build such trust with the emperor that he adopts you as his heir. On his death you will take over control.

Bloc rebellion. Rise to leadership of your power bloc, escalate its demands, and trigger a rebellion with yourself as the rebel emperor.

Acclamation. During a major crisis, if your fame far exceeds the emperor's and you have military backing, the army or the senate can acclaim you emperor. This is the organic way: you're so important that it happens naturally.

Recall is the biggest threat for a governor. Based on the Emperor’s opinion of you and your performance as a provincial governor, your standing with him will be shown in the UI.

If you've performed poorly, you'll see your standing shift from Favoured to Neutral to Under Scrutiny to Recall Imminent, at which point you’ll need to call in your favours to get back in the good books. Otherwise, you can always rebel when the emperor comes to recall you - but this is naturally fraught if you don’t have enough power to defend yourself.

This is a big addition and it's still in development. I think that it will take at least a couple more weeks after the next update before it’s finished and ready to go.

Thank you,

Joe

More from Fall of an Empire

Other announcements

All news
In-game event8 Sep 2026Fall of an Empire is now available on macOSHi all, I've just released a native Apple Silicon version of the game. If you're on a Mac you can download it from Steam the same as Windows. This is Apple Silicon only - M1 and later - on macOS Sonoma (14) or newer, with 16 GB of memory running on Metal. Intel Macs aren't supported unfortunately, I looked at doing both but it would have meant maintaining two Mac builds and I don't own an Intel…Game update3 Sep 2026Beta Patch 2.07 - Economy Work, Bugfixes, RebalancingHi all, New update to the beta branch: I've been working on some bugs and QOL changes to try and get everything working as smoothly as possible before starting on the next DLC. The main features here are a redone economy screen and a change to the resources map mode that makes it easier to see where resources are coming from and going to. Additionally, I've rebalanced the gameplay to make civil…In-game event30 Aug 2026Patch 2.06 - New Buildings, Faction Selection and BugfixesHi all, 2.06 is now ready to go and I've added quite a few more bugfixes and a couple of features vs the beta. The main updates though are QOL changes - I've tried to see as many little places where the game is harder to understand or work with. I've also added a few other things like new unique religious buildings (one per religion) and a 3D faction selection screen. This is going to be very i…