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SpingenuityNewsPreview: Patch 1.1 - Pets
Community

Preview: Patch 1.1 - Pets

Spingenuity · published 31 Mar 2026, 03:55 UTC

All newsPlayers around this dateRead on Steam

In the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).

Pet System

The pet system is divided into two components: Collection and Follower.

Collection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!

Follower pets are your currently selected companion and provide specific bonuses depending on the pet. Higher rarity pets offer stronger bonuses. Only one pet can be active at a time, meaning only one bonus is applied. You can swap pets at any time to change your active bonus.

* Mythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.

* UI subject to change.

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