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HiraethNewsEARLY ACCESS GAME UPDATE 0.9.8.6 March
In-game event

EARLY ACCESS GAME UPDATE 0.9.8.6 March

Hiraeth · published 9 Mar 2026, 12:25 UTC · build 22261605

All newsPlayers around this dateRead on Steam

update – title changed to correct version 0.9.8.6

Changelog

This update took a bit longer than the previous almost‑weekly patches, but for good reasons. More details will appear soon in the upcoming Ahra Prime Times devlog.

This is a cleanup and preparation update — laying the groundwork for new gameplay systems and world content.

Crafting – Menu Screen

  • Items are now removed only after crafting — no need to use [TAKE OUT] anymore.

  • Refreshing the menu no longer duplicates blueprints in the list.

Stamina / Movement

  • Overall stamina regeneration speed increased by 2×.

  • Stamina drains slightly slower.

  • Result: faster walking speed.

Quest Fixes – Comm Center

  • Vehicle charger at the Comm Center now works correctly after completing the quest — the vehicle will start charging immediately.

  • Removed the Obedient Level 4 requirement to enter the Comm Center. Completing the quest (restoring power) is now enough.

  • The elevator is now completely non‑functional without power before starting the quest.

  • Calling the elevator now plays a proper button animation, consistent with doors and other interactables.

  • The vehicle remains easily accessible for now (Forwarding Facility). This will change once the new quest is added, along with a related Steam achievement.

Vehicle Charger

  • As above — it now correctly receives power when the connected area is powered.

  • Added a visual change and a clear ON/OFF indicator.

  • Vehicles now charge even if they are already parked on the charger (previously required driving off and back on).

Vehicle

  • Field repair is no longer blocked when the vehicle is above 30% condition. (This restriction will return once the vehicle workshop is added.)

Save/Load Improvements

  • Hangers Air and Medkits: improved save/load behavior. Hazmat Medkits should now spawn correctly.

  • Cabinets: improved item spawning (collision fixes) and save/load reliability.

  • Open Trash: replaced with the older, safe cylindrical model. A new version will come later.

  • Beds: adjusted item spawn positions — flat surfaces sometimes spawned items out of reach.

POI / Item Spawning

  • Items should no longer duplicate or respawn after being collected.

  • Single‑item world spawners should now behave correctly.

  • Fixed cases where items failed to spawn at all.

  • Additional checks added after Unreal Engine updates — minor cosmetic issues may still appear.

Miscellaneous

  • Added a ladder in the Comm Center.

  • Improved readability of terminal buttons.

  • Quick Menu [O] now correctly shows only pockets and front bags after refresh.

  • Corrected displayed weight for Lockpicks — they no longer burden the player, and the UI now reflects that.

  • Updated weapon crosshairs — darker and more visible (Rifle, SMG, Shotgun).

Training Center

  • Added a short instruction for using the Quick Access Menu. Many players ignore it, but it’s extremely useful — I personally can’t imagine playing without it. The instruction appears early (Hazards). Worth checking even if you already completed the Training Center.

Minimap – Temporarily Disabled

  • The module is still present, but the minimap does not appear.

  • It will return once integrated with the upcoming large world map currently in development.

Performance

  • Updated to a new Unreal Engine version.

  • Performance seems solid, sometimes even better, though DLSS settings may require some tweaking.

  • On my RTX 2060 I sometimes get <30 FPS on HD/High at startup, but after adjustments it stabilizes above 60 FPS in most areas.

  • If you encounter issues, feel free to join the Discord. I’ll also prepare a short DLSS help video soon, and later refine the DLSS presets — a new version is available.

New Game or Continue?

There were many changes to the save/load system, but the results are mostly immersive and stable. You should no longer see random trash under shelters, new medkits spawning on hangers, and similar issues.

Starting a new game is recommended for the cleanest experience, but continuing your current save should not cause problems — the choice is yours.


Best Regards!
Paweł – Author

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