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Luma IslandNewsLuma Island | Update 1.1.6 now live!
Game update

Luma Island | Update 1.1.6 now live!

Luma Island · published 26 Jan 2026, 09:29 UTC · build 21585334

All newsPlayers around this dateRead on Steam

Hello Adventurers,

Listen, we need to talk about your farm. It’s gotten a little messier recently, hasn’t it? Well, that's on us… we're the ones who made your Lumas dig up loot in the first place. So please allow us to fix the problem we created with a shiny new Magnetic Chest. It attracts all the random stuff your Lumas and Pigs keep digging up - thanks to the power of… um… *checks notes*... magnetism? Magnetism? That doesn’t even make sense. It’s really just a fancy vacuum cleaner but for your (animal) loot. We think you’re gonna ❤️ it.

Hey, do you remember those seasonal items you missed out on because you were too busy playing other games? The ones we locked behind calendar dates like some kind of sadistic time-gated torture? Yeah, so we've had a change of heart. Everything is unlocked now. Forever and ever. Can we all agree to call it a belated holiday miracle, please? (Rather than us caving under pressure from you guys?) Either way, it’s all yours to keep. Yeah, you're welcome. 😊

Also included in this update: bug fixes and other improvements. You know, the usual. Full release notes below.

Enjoy the update! 

The Luma Island team


Luma Island - Release Notes - 1.1.6

New Features

  • All seasonal content is now unlocked always and forever. Raise your hand if you missed out on the goodies in the New Year, Autumn or Winter updates. Now, keep your hand raised if you almost rage-uninstalled Luma Island when you realized you’d have to wait a whole year to get those items again. Nobody? Phew. Thanks for sticking around, because FOMO is officially cancelled: we’ve decided to unlock all seasonal content for everyone! Yep, it’s Christmas (or whatever season you want it to be) all year round from now on! We’ve even unlocked the exclusive Explorer outfits just because you all look so darn good in them. Enjoy all the goodies! 🎄🎁

  • New craftable Magnetic Chest. Tired of looking at all that clutter on your farm? Why not craft one of our fancy new Magnetic Chests that gather all the loot your Lumas and Pigs dig up? Magnetic Chest drawings will be in stock in Balthazar’s shop in town as soon as you have Moonstone Bars in your inventory. Then you (and Marie Kondo) can finally say sayonara to clutter once and for all! 🌟

Fixes & Changes

  • Goats no longer phase through fences. They thought they were too cool for skool but the laws of physics had other plans. Take that, goats.

  • Chickens and Rabbits are now less likely to sleep in the middle of the day or stop eating before they’re full. Why does this feel like déjà vu? Could it be because we’ve attempted to fix this bug since the dawn of time? We’ll improve it even more in future updates. 😅

  • Lily and Ethan’s cow in town no longer gets its hoof stuck in the feeding trough. What was it doing there in the first place? Contemplating its existence? I should ask.

  • Lumas now only roam up to 12 tiles away from their Luma Nests. Occasionally, they may wander a little farther if they spot something that’s too interesting (or too delicious) to ignore… so use fences if you want to keep them on a short leash.

  • Reindeer Lumas will now eat from the Feeding Trough, just like the other Lumas. Turns out they were picky eaters and had to be hand-fed before they could get used to the Feeding Trough.

  • Reindeer Luma icons that appear above the Luma Incubator when hatched are no longer twice as big as other Luma icons. Now that the novelty factor has worn off, Reindeer Lumas have accepted that they are, in fact, not twice as important as other Lumas.

  • Hatching the Parrot, Reindeer and Pumpkin Luma eggs now also counts in the 'Hatch a Luma in the Luma Incubator' step in profession quests. Because on Luma Island, all eggs are created equal. 🥚= 🥚

  • The woodgrouse on the farm no longer disappears underground while you chase it (Take 2). That’s the feathered creature with the whimsical jingle that some of you quite insensitively call the ‘big blue bird’... she has a name, you know. 😁

  • The 'Farm Plant Regrowth' setting no longer prevents all object categories from respawning. For those of you who disable it because you like your farm looking immaculate: good news - this setting now only prevents Trees, Bushes, Cotton Plants, Mushrooms, Berries and Flowers from respawning. In the previous version, it stopped all objects from respawning (e.g. Seaweed, Resin Bushes, buried Treasure Chests etc) which was… a bit too enthusiastic.

  • The small Ferns now make a sound when you use the Hoe on their tiles to remove them while tilling the soil.

  • You can now gather sand on the beach with the Pickaxe, even if the sand is partly covered by snow. It took some persuading but the Pickaxe has now agreed to do its job, even when it snows.

  • You can now till the soil on rocky tiles with the Hoe, even if the rocky tiles are partly covered by snow. Hoe vs snowy, rocky tiles: 1-0.

  • Beach chairs no longer prevent you from standing up again. Now, some of you get real lazy while playing Luma Island and that’s A-OK. That beach chair on the farm? It just feels so relaxing, doesn’t it? So relaxing that sometimes you couldn’t even stand up again after sitting on it. Like, ever. Well, I’m here to remind you that you have a job to do on Luma Island so as of… *checks time*… right now, you can finally stand up again after resting for way too long on the beach chair. ⛱️

  • Fish in some locations in the town now swim along their assigned paths and at normal speeds again. Which means you can finally attempt to catch them again instead of giving me that “I’m not angry with you, I’m just disappointed” look.

  • The guiding trail in the ‘Repair the Pier in the Town’ quest now works as expected. Did you ever notice how it actively tried to stop you from heading down to the harbor to repair the pier? Weird, right? Did it have a hidden agenda? Sadly, we may never know because it will no longer sabotage your attempt at cozying up to Mayor Hugo.

  • A mysterious hole in a wall in town (on low quality settings) has been repaired. What didn’t the town authorities want us to see? Cost-cutting polygon “optimizations”? Oh the scandal!

  • You can no longer use the whip to blow up barriers that keep you out of the other biomes in the Pirate Cove. At least not until you can access them from the other side… you know, like a law-abiding islander. Hope you enjoyed that cheeky little exploit while it lasted!

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