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Wizard PoolNewsWizard Pool 1.1 Update
Game update

Wizard Pool 1.1 Update

Wizard Pool · published 11 Jan 2026, 19:53 UTC · build 21456866

All newsPlayers around this dateRead on Steam

Hello Wizards!

This update introduces a number of bug fixes:

  • Fixed dialogue / cutscenes not working correctly with certain system languages.

  • Fixed the cue ball being very slightly impacted by the staffs direction (Instead of entirely by the staffs rotation)

  • Fixed local lobbies showing the incorrect value on the Player Number slider when returning from a game.

  • Improved menu slightly by closing UI windows when pressing the button to open them again.

  • Fixed the lobby list not closing its UI when opening other areas in the menu.

Thanks for reading, catch you in the Tavern!

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Other announcements

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In-game event10 Sep 2026Wizard Pool 1.3.1 UpdateHeya Wizards, Witches and Spellcasters! The last update miscast and introduced a bug where clients could end up not being able to hit the cue ball! This is now fixed in this update. Fixes · Fixed cue ball sometimes not being intractable for clients · Fixed lobby list not showing the name of the lobby · Fixed "Wizard Pool" logo overlapping balls on the default table. Thanks to everyone who repor…Major update29 Aug 2026Wizard Pool - Accessibility Update v1.3.0 is out!Hello Wizards, Witches and Spellcasters! This update brings some accessibility and customisation options to Wizard Pool, along with a couple fixes! You can now change the color of every ball! Along with also change the color for the table, with the option to disable the text overlay! Full Changelog! New: · Ball color customization · Table color customization · Change the camera change button to…In-game event20 Aug 2026Wizard Pool 1.2.3 UpdateAnother update fixing two of the largest bugs! · Fixed a bug where the cutscenes could just freeze on certain computers · Fixed the green ball sometimes clipping into the wall when teleporting, which would cause it to bounce in a really unpredictable way (Big thanks to DanyaV for helping me debug the issue!)