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ATLYSSNewsATLYSS Version 12026.a1 Released
Game update

ATLYSS Version 12026.a1 Released

ATLYSS · published 8 Jan 2026, 05:41 UTC

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ATLYSS Version 12026.a1 released.

Verify integrity of game cache if the update does not occur.

Developer's Note:

Hello everyone, I have been on holiday break for the past few weeks, and have just begun development once again. Thank you all for your patience!

Before I get started on creating new content, I wanted to address and fix some underlying bugs that was inhibiting the multiplayer experience of the game.

This is only a small patch, but future patches that will follow will contain new content for the game. Thank you for understanding!

Game / General

  • Changed text components for various UI elements from the standard legacy unity text rendering to "Text Mesh Pro" for better readability. This may break some UI related mods and will need to be adapted to.

  • Removed the "Waiting For Players" prompt when being in the Dungeon Boss Portal, which led to net-play sync issues where larger parties could not enter the boss room.

  • Most class gear now have new gear condition special bonuses for increasing skill power of certain class skills.

  • Fixed bug where the pvp flag input was not being properly saved / loaded and continued to use the default "V" hotkey.

  • The sword weapon class is renamed to "Blade", which would stylistically allow one handed axes to be in the same category.

  • Weapon / Alt weapon slots are renamed to "Main Hand" and "Main Hand (Alt)" slots.

  • Shield slot is renamed to "Off Hand".

  • Updated the condition icon visibility, as they now pulse instead of rapidly flashing when the timer is low on them.

  • Updated consumable tool-tips, showing the conditions they can provide such as the potion conditions.

  • Fixed a game-pad icon element being incorrectly shown on the character creation stat tab.

Skill Balancing

  • Recovery and Siphon Leech are now classified as "Vitality" skills, and will scale power towards the Max Health stat.

  • Significantly increased damage scale of Talus.

  • Decreased Inner Focus cool-down from 45sec to 25sec.

Paladin:

  • Increased Divine mana cost from 12 to 20.

Known issues that have not been addressed yet:

  • The training dummies (specifically ones that spawn in Sanctum) can still have incorrect positioning on client-side play in multiplayer.

  • Due to the reworkings of conditions, weapons in this version are still in a work in progress for "on hit" conditions, they will not have on hit conditions until finalized.

  • Some enemies may provide conditions that can have an infinite duration or do absolutely nothing. Please report this in the comments if you discover a specific enemy providing a faulty condition.

  • % buffs for critical and evasion stats are not completely accurate, this will be fixed and is known about.

More from ATLYSS

Other announcements

All news
Game update13 Jan 2026ATLYSS Hotfix for 12026.a3A hotfix patch for 12026.a3 is released. Lobbies will be have to be restarted for this to fully take effect. · Fixed de-buff conditions that are stack-able not properly being removed when killed.Game update9 Jan 2026Atlyss Hotfix (12026.a3) ReleasedA new quick hotfix patch is released. Lobbies will need to be re-hosted due to serverside changes. · Finalized condition issues, creating a check for indefinite durations for validation. Please continue to report this if it still occurs, and specify where it happens. · Shadow Ward now has a proper duration. · Galius no longer jumps if stunned. · Updated animation checking for chang all-fours ru…Game update8 Jan 2026ATLYSS Hotfix (12026.a2) ReleasedA quick hotfix patch is released. This is a new version, so lobbies will need to be rehosted. · Fixed several enemy conditions from Warboars, Barknaughts, Sinroots, etc not having a duration. This is in result of a reworking of the condition system, thanks to everyone who has caught the enemies with these oversights. · Siphon Leech now applies a small % of damage, making the condition blockable…