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Dead as DiscoNews[Major Demo Update] July - Playlists and Arena Swaps
Major update

[Major Demo Update] July - Playlists and Arena Swaps

Dead as Disco · published 31 Jul 2025, 17:21 UTC · build 19393685

All newsPlayers around this dateRead on Steam

July Update - Playlists and Arena Swaps


After two successful playtests (thank you all!), we’re rolling out a fresh wave of features, fixes, and improvements to the Dead as Disco Demo! Let’s break it down


Infinite Disco Feature: Playlists
Playlists are now supported in Infinite Disco!
• Create your own set of songs to fight through back-to-back
• Simply select “New Playlist”, name it, and then start adding songs with the plus button next to each song
• Multiple playlists can be created and saved
• Playlists can play in song order, or the “Shuffle” option can be selected to get a different experience each play

Please let us know what other features you would like to see for playlists!


Infinite Disco Feature: Arena Swapping
A variety of new Arenas are now available in Infinite Disco for players to experiment with. We can’t wait to see what crazy stuff y’all do with this!

Arenas:
• Disco Floor (default)
• Bubblepop
• Astral Waters
(each with 2 different color variations)

Choose how you want these arenas to appear during the run:
• Static – select a single arena that stays active during your whole song/playlist
• Swap Every – every 5 or 10 rounds (selectable), the arena will switch to a different random arena
• Swap on Hotkey – press V (keyboard) or R3 (controller) to swap to another random arena (future updates will offer more control)
• Swap on Action – swaps whenever a takedown is performed (more triggers planned in future)

🎥 Special note: A Green Screen arena is available for those who want to make silly videos (only available in Static mode, not part of the random pool)


Combat Changes
• New Enemy in Infinite Disco: The Fallen bots will start a self-destruct sequence when they become stunned. When they explode, they do small damage and knockback in a small radius around them. NOTE: Effects on the Fallen are still WIP
• Some enemies are no longer automatically put in a stunned state at the end of a non-perfect counter. This was done to make non-perfect counters a bit less rewarding and give some more noticeable differences in enemy types. For those used to the way it functioned in the previous playtest, it may take a minute to get used to. Please check it out and then hit up the feedback form to give us your thoughts!
• The Stardoll Sniper attack timing is now 1, 2, fire (previously was 1, 2, 3, fire)
• The red “dodge” indicator is now over their heads for consistent messaging and to help folks who aren’t as strong at feeling the music’s rhythm
• Standard Security Guards now have a fast counterable attack in addition to their dodgeable attack
• Fixed an issue where Charlie would always get a perfect dodge when mashing dodge during another animation. Charlie now no longer can get perfect dodges from mashed inputs


UI Updates
• Moveset sync counters are now denoted by a yellow star (previously was a green circle and skull icon - which caused confusion with takedowns)
• Offscreen attack indicators now exist to show direction and timing of counterable and dodgeable attacks. There is also the option to turn on indicators for non-attacking enemies. They will show as grey dots. These can be turned toggled in the settings. Attack indicators are on by default, non-attacking enemy indicators are off by default
• A simple health bar now appears over the currently targeted enemy. This is something we are trying out in the playtest and would love your feedback. It makes it a bit easier to know when an enemy will be KOed and helps to avoid unnecessary missed attacks that can end a combo. This can be turned off in the settings
• Targeting indicator is now an X instead of a dot


New Songs in Infinite Disco
• Maniac (Punk Version) – A punk cover of everyone’s favorite
• Killa Music – Expanding Dead as Disco’s rap selection
• Neko Neko Let’s Go – 194 bpm of pure saccharine


Other Changes
• Infinite Disco enemy balance has been tuned therefore the Leaderboards have been reset
• R3 on controller used to be Dance Move. Dance Move is now up on the D-pad for controller
• General visual polish in Hemlock’s level and Infinite Disco
• Fixed an issue where the camera could get stuck sideways when moving it very quickly
• Fixed an issue where strong attack outline and gamepad vibration weren’t getting cleared after Charlie gets knocked out
• Fixed issues where the camera could get under the playable arenas
• Fixed an issue on Stardoll Sniper lasers that made their hittable area appear shorter than it really is
• Many other small improvements and bug fixes!


Let us know what you think, especially around playlist features, combat flow, and the new arena swapping options! Your feedback helps shape Dead as Disco. Join our Discord to be part of our Community and sign up for our upcoming Playtests! Thank you for your support!
- The Dead as Disco Team

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