Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gate ProjectNewsInteractive Elements, Map Sizes and more
In-game event

Interactive Elements, Map Sizes and more

Gate Project · published 14 Jan 2025, 09:51 UTC

All newsPlayers around this dateRead on Steam

Adding Interactive Objects


As part of the out-of-combat work, last week was somewhat sluggish and filled with non-dev occupations, but still managed to make a few interesting additions and progresses.

For example added interactive elements, which will have various purposes like triggering doors, mechanisms and many more. One is for now a mystic "Power Stone", which can be activated, often acting as an incredible energy source.

Some Intermediate Dev Steps

Other than that, adding in parallel various map sizes, templates for it and elaborating a workflow for it, to make sure map additions can happen as quickly and efficient as possible. Currently aiming to have ~8 map sizes ranging from "micro" size, which should take only a few minutes to complete, up to "huge", which will be very likely handcrafted key story missions, taking an hour or so to complete.

Related to that, I'm adding the real/game locations in the Milky Way. Gate Project uses real (potentially habitable) exoplanets and locations as reference, since this adds a lot of authenticity. Finding them in online sources, placing them in the correct in-game map takes quite some effort. Also for that, there might be a way better workflow just around the corner, which I'm evaluating.

More from Gate Project

Other announcements

All news
Community9 Sep 2026Detecting LifesignsNew Momentum Building Up It's been silent for a while around the Gate Project, but that wasn't a bad thing. It was a time of a lot of testing, reflection and rethinking how to proceed with this project. Always keeping in mind the end goal: a full game release. There was a lot going on regarding reworks and new directions, but these steps are seen as necessary for this game to eventually see the…Community24 Mar 2025Demo out now!Demo Released, Feedback Welcomed! Announced and delivered, a key milestone for my very first game dev project. Even if it's no Balatro or R.E.P.O., still proud that I made it that far. Now it's time to see, how the overall feedback and response will be. Thing will move forward based on the responses... Glimpse Back in Time, and a Shoulder Pat Looking back, it has been so far a hell of a journey…Community4 Mar 2025What's up? Where is the Demo? (2nd half of March)Main Goal: Demo The demo release remains the main goal #1. At the moment, QA is undergoing in full speed. After a dozen demo builds or so, less and less bugs are found - which hopefully means, that indeed there are not that many left. Basic balancing is done for combat to make sure things work reasonably well. That leaves full confidence, that in 2-3 weeks, it can be released. Prior to that wil…