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SoulashNewsSoulash 1.0 releasing on the 4th of March!
Announcement

Soulash 1.0 releasing on the 4th of March!

Soulash · published 31 Jan 2022, 16:27 UTC

All newsPlayers around this dateRead on Steam

Greetings fellow gods,

The time of reckoning is upon us! The long-awaited Soulash v1.0 will be released on Itch and Steam on the 4th of March 2022, including the graphics known from the Steam demo, Steam Workshop integration, Leaderboards, and Achievements. The price will be set at 14.99$.

It's been a long road to get here, and the date is very special to me personally, as almost exactly five years ago, on the 5th of March 2017, my son was born, and I've decided to start working on a game engine that would become the fundaments underneath Soulash. It's truly a miracle that after countless prototypes I've attempted over the last decade, I figured out how to keep working on the same project for over 7000 hours and deliver a complete game with 20 - 30 hours of single run gameplay and additional replayability through alternative world regions, professions, enemies, multiple paths to victory and in-game modding editors.

As for the extra Steam features - the upcoming Steam Workshop integration will allow us to share our mods quickly, by publishing, and updating them from within the game. We hope this will give you, our community, additional opportunities to expand the world of Soulash, to create custom worlds or game modes, or easily disable supplementary mechanics that you don't enjoy, be it durability or hunger.

The Steam Leaderboards will allow us to have a little competitive fun. Leaderboards are set up to rank our runs by in-game scores, separate per profession, number of turns for a speedrunning competition, total items crafted, and souls consumed. If it's better than our previous attempt, the game will show our position at the end of the run (death or victory).

And finally, the Achievements will allow us to try something new and strive for different goals during a playthrough, maybe explore some less obvious places, hunt down specific gods, or look for hidden secrets.

Both Leaderboards and Achievements will count only for runs with core mods (core and core gfx) and will be disabled on debugging mode or after using the Cheat Console.

Thank you all who joined us on this journey, supporting us with early purchases of the alpha, providing us feedback, spreading the word about the game, wishlisting the game, supporting us on Patreon and Kickstarter, and feeding us with fantastic ideas along the way. The game would not be as good without you. We hope you'll enjoy Soulash as much as we've been enjoying making it!

Less than five weeks to go! Wishlist now and don't miss the launch!

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