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FarlandersNewsBeta 1 - Colony levels
In-game event

Beta 1 - Colony levels

Farlanders · published 27 Jan 2022, 01:37 UTC

All newsPlayers around this dateRead on Steam

Greetings ːcozyrealmroyaleː,

Farlanders is moving into Beta! This means that main game mechanics are implemented and now we are focusing on improving the gameplay and user experience. Also, I'm excited to start working on the game campaign and narrative (it should be much better than in Prologue!).

The changelog:

  • Colony levels that are tied to the population amount. Each colony level gives you rewards that might include new mechanics, resources, science points, or a special colonist
  • Specialists - unique colonists that give your colony a permanent bonus or improvement. So far we have 14 unique specialists in the game.
  • Migration waves, we got back to the old migration mechanic, but with some modifications (landing platforms required for a ship to land)
  • Workers salary
  • New 'book' user interface which unites all of the game screens
  • Reworked trading interface
  • In-game feedback form (press F10) which also sends us a screenshot and a savefile
  • Procedural terraformings generation. Much more flexible and diverse than handcrafted terraforms.
  • Better visuals for 1/2 enabled buildings. Dust on tiles that are polluted by factories and could not be transformed into fertile soil
  • Technology tree is revisited, Game balance adjustments
  • As always, lots of polishing and bug fixing (you can't check it anyway :P)

Watch my devlog for more details

Watch on YouTube

I can add that compared to the Alphas I'm much more satisfied with how the game is played, which gives me the confidence that we are moving in the right direction. More to come.

~ Andriy

More from Farlanders

Other announcements

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Game update20 Jan 2026Farlanders hotfixGreetings, I uploaded a small update: · Fixed terraforming controls, which were not working properly if you opened the colony info interface with a hotkey and then returned to terraforming · Updated Unity3d version to fix a potential vulnerability the engine had AndriyEsports14 Jul 2025I made a new game, it's about railway automatizationGreetings 🙋‍♂️ I’d love to tell you about my new game, Super Loco World , which just launched! It’s all about trains, automation, and cozy vibes. It’s a bit of a departure from what I did in Farlanders , but as always, the game offers depth and replayability. Please check it out — and grab a copy if you like it!Game update26 Dec 2024Fixed softlock in mission 5Fixed softlock in mission 5 when dialogue appeared together with the colony level up popup. Thanks to kamilko for reporting