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X4: FoundationsNews9.00 Public Beta 7 now available
In-game event

9.00 Public Beta 7 now available

X4: Foundations · published 23 Apr 2026, 09:50 UTC · build 22907298

All newsPlayers around this dateRead on Steam

9.00 Public Beta 7 is now available! Please find the full changelog below.

Additionally, alongside these improvements, we are introducing a new "FPS Style" input Profile, which you can also test. If you would like to participate in this testing, please follow this link to the Egosoft forum.

Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 7 Changelog:


(see the full 9.00 Public Beta Changelog in our forum)

  • Improved combat behavior of fighters disabling large targets.
  • Improved guided missile accuracy (further improves improvements in 9.00).
  • Improved ammunition consumption of missile-armed fighters when player not present.
  • Improved resource visualisation on Map.
  • Improved soundscape on dock areas by making mass traffic enter and exit silently.
  • Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story.
  • Fixed build station missions being stuck at duplicated plot placement step under certain circumstances (problem introduced in 9.00).
  • Fixed Hewa's Twin V not having any resources (problem introduced in 9.00).
  • Fixed another cause of NPC factions inadvertently attacking one another over long periods of time (improves fix in 9.00).
  • Fixed turrets on capital ships sometimes not activating.
  • Fixed capital ship turrets sometimes not firing at other capital ships.
  • Fixed NPC-owned stations not shooting down incoming hostile missiles.
  • Fixed station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar.
  • Fixed smart missiles inappropriately retargeting to only slightly hostile objects.
  • Fixed Sapporo not using missiles when player not present.
  • Fixed ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage.
  • Fixed Attack orders being possible on Build Storages under certain circumstances (problem introduced in 9.00).
  • Fixed another cause of NPC stations being constructed at extreme distances.
  • Fixed targeting of surface elements on capships/stations with targeting key (problem introduced in 9.00).
  • Fixed Ship Interactions trade menu not working with controller under certain circumstances (problem introduced in 9.00).
  • Fixed Venture Inventory menu stuck in infinite loop (problem introduced in 9.00).
  • Fixed missing display settings confirmation dialog under certain circumstances.
  • Fixed repair panels no longer glowing (problem introduced in 9.00).
  • Fixed misaligned engine effects on Raleigh.
  • Fixed wreck of Porpoise (Mineral) not being placed at location where ship exploded.
  • Fixed missing nebula in background of Lasting Vengeance (problem introduced in 9.00).
  • Fixed missing sounds in Split spacesuit.
  • Fixed emulated mouse cursor disappearing on Linux and Steam Deck (problem introduced in 9.00).
  • Fixed several causes of crashes.

In case you missed it


>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!
>> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

Watch on YouTube

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