Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rescue OpsNewsRescue Ops: Wildfire - Dev Diary #8 | March & Updates
Community

Rescue Ops: Wildfire - Dev Diary #8 | March & Updates

Rescue Ops · published 2 Apr 2026, 14:56 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

March has been a particularly intense month for the team: the launch of our Kickstarter campaign, management of the public playtest, and the organization of a Gleam contest. Safe to say, we’ve been busy!

👉 Quick reminder: the Kickstarter campaign ends on April 9th at 12:00 CEST. Don’t miss out on the exclusive rewards, now’s your last chance to support the project!

And if we surpass 40 000€, we’ll reveal a brand-new feature coming to the game…

On the art side

Our artists made great progress this month!

  • Creation of a Provençal villa, designed to introduce peri-urban fires in future missions

  • Implementation of retention basins, offering a new way to refill water outside of tankers

And as you’ll see below: a new water bomber aircraft has also been modeled and implemented in-game

On the development side

Here are the main improvements and additions from this month:

  • Added a mission timer displayed at the end

  • Added a setting to adjust screen resolution

  • Added a vehicle in the fire station

  • Added a tutorial step explaining DFCI gates

  • Added new help messages (map, truck protection, ...)

  • New collision FX for the fire hose stream

  • Reworked intoxication effect: a more visible vignette + blur replaces the old smoke effect

  • Ongoing hose system rework

  • And of course… plenty of bug fixes

Playtest updates

Here’s a short video highlighting the main additions in the latest version ✨

Here’s what’s new:

  • New water bomber aircraft capable of dropping retardant

  • Retardant now prevents fires from reigniting (unlike water)

  • Fire trucks equipped with water cannons now feature yellow reflective stripes

  • Added a speedometer while driving

  • Work on different hose crosshairs depending on spray modes

  • New visual effect when using the water cannon

  • Ability to move the character’s head

👉 Reminder: you have until April 9th to try out these updates.

About the Gleam contest

The Gleam contest ended on March 31st, thank you all for participating!

We’re currently reviewing entries and will contact the winners by email very soon.
Make sure to check your inbox… and your spam folder.


We told you, a packed Dev Diary!

Thank you so much for your continued support. Don’t hesitate to share the project around you, it really helps Rescue Ops: Wildfire grow.

See you soon!

❤️ Rescue Ops: Wildfire team

More from Rescue Ops

Other announcements

All news
Community7 Sep 2026Rescue Ops: Wildfire - Dev Diary #13Hello everyone! August means vacation time at Exkee . Most of our developers took the opportunity to enjoy some well-deserved time off. As a result, this Dev Diary is arriving a little later than usual and will be slightly shorter than our usual updates. But don't worry: you won't have to wait as long for the next one! September is shaping up to be a busy month, with plenty of work going into t…Community6 Aug 2026Rescue Ops: Wildfire - Dev Diary #12Hello everyone! July has been another incredibly busy month for the team, just like June. Following all the valuable feedback we received during the Alpha, we made the difficult decision to slightly delay our roadmap. If you haven't seen it yet, be sure to check out our updated roadmap in our previous post. Now, let's take a look at everything we've been working on this month alongside managing…Community4 Aug 2026Updated roadmap & a word from the developersHello everyone. Today, we have an important update regarding the Rescue Ops roadmap . After many discussions within the team, we have made the difficult decision to move our upcoming milestones a little bit to give ourselves more time to work on the game and deliver the quality experience we have always envisioned. We know many of you have been patiently waiting for the next steps, and we are t…