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7,62 Hard LifeNewsBig Beta Patch!
Community

Big Beta Patch!

7,62 Hard Life · published 24 Mar 2026, 14:44 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! The work on the game continues! And today’s patch is big one, brace for impact.

The full changelog: 

  • Fixed crashes because of missing screenshot in a save file

  • Fixed various AI bugs and crashes (combat start related mostly)

  • Fixed bugs related to saving NPCs into save file

  • Fixed rare crash when looting container

  • Fixed crashes when opening Save/Load menu

  • Fixed some minor memory leaks

  • Fixed modtool (upload to steam wasn't working)

  • Fixed crashes because of missing locale in OS

  • Feature: now bullets can fly through semi-transparent objects (the transparent part), previously was warning "CollideTri::CheckTransparentPoint not supported yet" in logs

  • Memory Watchdog, crash early prevention system. On low remaining memory tries to save game and show warning.

  • Fixed various errors related to dead NPCs

  • Support utf-8 encoding for save files (should solve some issues on some OS configurations)

  • Increased limit of loadout variants (80 => 255)

  • Fixed memory leak in shop/container, crashed fast with a lot of items

  • No log spam about "trade info" when opening cheater shop

  • No more freezes when entering and leaving main menu during game session

  • Borderless display mode and change monitor options

  • Option to run game in background

  • Fixed displaying map and mini-map on large screen resolution

  • Fixed making screenshots for saves in windowed mode

  • Fixed memory leak and lags when hovering items in shop

  • Separate mouse wheel handling for shop assortment and item info description

  • Fixed issues with mines after disarming (digging them out) and leaving sector

  • Fixed global map and mini-map markers positioning and scale

  • Fixed few issues with crashes related to items

  • Fixed crash when loading save game where one of the characters healing

  • Fixed saving proper smoke effect visuals

  • Fixed loading light state in sector

  • Fixed loading broken windows

That’s it, for now. Tell us your thoughts about the changes so far in the comments!

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