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Drownlight PlaytestNewsDrownlight Story Trailer and Final Days Before Kickstarter
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Drownlight Story Trailer and Final Days Before Kickstarter

Drownlight Playtest · published 20 Mar 2026, 18:13 UTC

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Four days remain until something I have been working toward for a long time becomes real. We are at 626 Followers on Kickstarter. Can we make it 1000 until the launch ?

Today I want to share the story trailer for Drownlight.

Drownlight began as a personal project, developed at night with a simple idea. What happens when survival depends on something fragile, something that can fail at any moment.

In this world, the ocean has taken everything. A small group of survivors finds a lighthouse and begins building around it. That light becomes their only chance to survive, but also their greatest responsibility.

Over the past months, closed playtests and feedback have helped shape the direction of the game. The Kickstarter on March 24 is the next step to grow Drownlight into what it is meant to become.

If you have been following the project, thank you.

If you want to help bring Drownlight further, following and supporting the Kickstarter would mean a lot.

We are very close now.

Follow on Kickstarter

and make sure to join Discord

More from Drownlight Playtest

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Game update5 Oct 2026Minor changes: v0.1.69 alphaPatch Notes · Windmills now show the wind force as a number. This is a temporary solution for players who have trouble telling the direction colors apart. · Minor balance adjustments.Game update5 Oct 2026Major Changes: v0.1.68 alphaPatch Notes Thank you for all your feedback! This update addresses a number of issues you reported. New Content · Added the Church, along with a quest to build it if you let Oliver into your town. · Added new dialogue options and responses for several characters. · Some buildings can now be upgraded. · Ships now leave a wake behind them(but there is some issue with render then it appears). Bala…Game update28 Sep 2026Critical Changes:Fixed a flickering issue. Fixed an issue where unlocked technologies could reset after visiting an expedition location. Temporarily removed the feedback form to prevent the game from getting stuck when running through Steam. Fixed an issue that could cause units to die unexpectedly, resulting in a sudden spike in population stress.