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VeterumNewsVeterum 0.9.6.2: New Settings, Fixes, and Improvements
Game update

Veterum 0.9.6.2: New Settings, Fixes, and Improvements

Veterum · published 1 Mar 2026, 10:38 UTC

All newsPlayers around this dateRead on Steam

New Settings:
Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army).
Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value).
Camera Auto-Center: Added a setting to disable automatic camera centering.

Additions & Changes:
Improved map generation, particularly for urban areas.
Units can now contract diseases when visiting a city (node) affected by an epidemic.
Adjusted requirements for earning unit medals (there are 17 different awards in Veterum).
Reduced experience gained for killing high-level enemies.
The XP bonus for the unit that delivers the killing blow has been reduced by 25%.
Increased XP gain for using non-attacking skills and spells.
Potions and goods are no longer rewarded after a defeat in battle.
Webs can now decay over time.
New sound effect for Dwarven Healing; the visual effect size has been reduced.
Added a firework sound effect for cities currently holding a celebration.

Fixes:
Fixed an issue where units received less XP for using skills and spells during AI-controlled combat.
Fixed a visual bug where the green glow didn't appear over all infected cities.
Fixed (hopefully) a rare bug occurring during siege battles.
Fixed an error appearing in the post-battle statistics window while testing maps in the Map Editor.

Old saves are compatible. Thank you for your support!

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