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MindustryNewsBuild 155 (Beta)
Game update

Build 155 (Beta)

Mindustry · published 9 Feb 2026, 03:49 UTC

All newsPlayers around this dateRead on Steam
  • Updated bundled Java version to Java 25
  • Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any
  • Added support for dragging save or map files into the game window
  • Made key names in the keybind dialog reflect the keyboard layout
  • Made displays allow other displays in `draw image`
  • Added sub-categories in core database
  • Added support for overwriting sectors in JSON mods
  • Added a hint for content affected by data patches
  • Added credits for map submissions to database (will be moved to a dedicated credits section later)
  • Units are no longer removed from the command queue when commanded by other players
  • Many various balancing changes for Serpulo and Erekir content
  • Added graphite as a wall ore
  • Made Erekir heat-based blocks display maximum possible efficiency as 100% as opposed to numbers above 100%
  • Made flying units in waves ignore empty/inactive blocks when finding a target
  • Made T2+ tanks instantly kill beam node blocks on contact
  • Fixed the core landing on core zone locations after sector loss in the campaign (you may need to fully abandon a sector with "clear sector after loss" enabled to fix this on existing saves)
  • Made Interplanetary Accelerator accept resources to launch with
  • Moved Cruxscape and Geothermal Stronghold off of the tech tree
  • Made loadout schematics get built upon landing on Serpulo, matching Erekir
  • Renamed Sea Port map submission
  • Added the Fallen Vessel sector submission
  • Added a hint for core zone usage in the campaign
  • Added another enemy core to the Fungal Pass sector
  • Added a new Extraction Outpost submission
  • Changed tech tree requirements in order to have Tar Fields unlock fewer entries
  • Renamed Coastline, and replaced it with a new sector submission
  • Replaced Testing Grounds with a different submission, and moved the original one to a hidden sector
  • Many other updates to sector submissions

Hotfix 155.1:

  • Fixed Fortress unit not being able to shoot when commanded
  • Fixed some turrets erroneously firing multiple times per shot
  • Fixed loading screen retaining keyboard focus when joining some servers, leading to strange input behavior
  • Fixed turrets displaying incorrect status when placed with no ammo
  • Fixed unit count buttons resetting when the commanded unit count changes
  • Fixed heat crafters having infinite output storage capacity
  • Changed missile explosion visuals based on whether they exploded on a target or were shot down
  • The 'fullscreen' option now uses borderless fullscreen; the separate 'borderless fullscreen' option has been removed
  • Potentially fixed the screen getting bright in fullscreen on desktop (this may need to be fixed upstream in SDL 3.4.x)

Hotfix 155.2:

  • Fixed unloaders backflowing into containers
  • Fixed scrolling not working on certain Linux desktops
  • Fixed Precept dealing 10 damage instead of 120
  • Fixed hitscan line projectiles not spawning effects/fire/etc at hit position
  • Added various new stats to the database

Hotfix 155.3:

  • Fixed scrolling not rotating blocks/schematics on certain systems
  • Fixed R and B channels of game window being swapped on some systems
  • Fixed certain bullets not triggering their despawn actions
  • Fixed directional shields forcing units to "stick" to them
  • Fixed mods with incorrect content initialization code crashing the core database
  • Fixed a deprecation warning when launching the game with Java 25+
  • Force-enabled the x11 backend on Wayland systems with NVIDIA drivers in order to fix a crash (see issue #11657)

Hotfix 155.4:

This release reverts the upgrade from SDL2 to SDL3. SDL3 had too many bugs to be usable - R/B channel color swaps, overly bright windows, broken scaling, crashing on wayland, etc.

These issues should now be fixed again. This also means that the fullscreen/borderless window options have been returned to their pre-155 state.

Other patch notes:

  • Fixed multiplayer not working - both the host and the client will need to update to connect properly
  • Fixed core database search being broken
  • Fixed cyanogen synthesizer using less graphite than expected
  • Fixed cross-planet launches being possible in specific scenarios
  • Fixed double-clicking a sector bypassing launch checks
  • Fixed more bugs with bullet collision logic
  • Minor adjustments to salvo copper ammo
  • 32-bit Windows builds now display an error when launching, and will be discontinued in the future entirely
More from Mindustry

Other announcements

All news
Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…