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Knights WithinNewsPatch Notes (358)
In-game event

Patch Notes (358)

Knights Within · published 8 Feb 2026, 22:26 UTC

All newsPlayers around this dateRead on Steam

New

  • 1 new path

  • New mechanic: firearm hipfire inaccuracy now increases with movement speed. The amount is determined by the mobility stat. Base hipfire accuracy has been improved to compensate. Crosshair size updates live to reflect this.

    Compared to previous: high mobility weapons have better hipfire accuracy across the board, low mobility weapons have better accuracy while standing still, but worse when moving at max speed.

  • Critical hits show their own crosshairs indicator

Updates

  • Radial mission menus have been reworked (code and visually) to make selections easier

  • Server browser

    • Private games are no longer filtered out, instead privacy is shown as a column 

    • Un-queued games are no longer filtered out, instead shown as in keep

  • Removed the control delay when leaving mission menus

  • Melee perks that allow blocking projectiles now cost 10 to 40% energy over 8 hits, decaying over time (was always 40%)

  • Melee perks that affect stun strength and force now scale with base weapon stun stats (instead of just adding flat values)

  • Enemy glow setting now has a much more noticeable effect (reduced max setting to 200% because of this)

  • Path of the Brutal

    • Skill 3 moved to skill 2

    • New skill 3

    • Skill 4 changed

  • Path of the Marksman

    • Skill 4 moved to skill 1

    • Skill 5 moved to skill 4

    • New skill 5

Fixes

  • (Path of the Brutal) Fixed sometimes not correctly working on mission start

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies