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NothmereNewsPatch v1.05
Game update

Patch v1.05

Nothmere · published 22 Jan 2026, 23:57 UTC

All newsPlayers around this dateRead on Steam

Fixed a bug with the time passage where the time was not rolling properly from Pre-Dawn Hours to Morning. Now if the player stays awake all night, the day will properly roll into the next day in the morning hour.

Fixed a bug in the Silent Key quest for the Shaded Sigil. When breaking into Gregor's bedroom the chest is now able to be opened with a lockpick or the open spell.

Fixed a bug where you could complete all quests in the Warrior's Guild beginning with the Cracks in the Barrier quest without actually completing the mission requirements if you experience a particular scenario in the forest with a void roach battle.

Fixed an issue where sometimes the player would not properly change to the town gate room with the Arcane Codex when walking behind the Inn to go towards the General Store and Arcane Codex.

Fixed an issue with the torch puzzle in the Crow's Nest so that you cannot extinguish the second torch while the lookout is looking for you.

Fixed an issue where sometimes the lookout in the Crow's Next torch puzzle room would not clear to allow you to exit to the next room.

Resolved the issue with the wrong mob showing up in combat and then the correct monster being back on the initiating screen and unable to be interacted with.

Fixed the issue that was created by patch 1.03 where the player would warp slightly when a combat transition was pending. This is due to the slight delay I placed in the code to account for players with slower CPU speeds.

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Game update2 Feb 2026v1.12The resonance focus in the Echo Vault sublevel now stays properly disabled once you solve the maze puzzle and won't reactivate once you complete the quest.Game update31 Jan 2026Patch v1.11Patched an issue where the thief class could loot the Glimmerbark repeatedly from Richard's room, even if you don't need it any longer.Game update30 Jan 2026v1.10Fixed an issue with the Shardglass Thorn respawning once used if the Faerie portal ritual hasn't been completed. Also added a check to keep the player from using too much Void Essence on the altar during the ceremony process and wasting the essences. Increased the size of the interaction area on the pillar puzzle in the Crypts to make it easier to place the 4 stone reliefs in their stone holders.