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ATLYSSNewsATLYSS 102025.a3 Released
Game update

ATLYSS 102025.a3 Released

ATLYSS · published 15 Oct 2025, 05:12 UTC

All newsPlayers around this dateRead on Steam

ATLYSS Version 102025.a3 released.

Verify integrity of game cache if the update does not occur.

Game / General

  • Added a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.

  • Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.

  • Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.

  • Adjusted default video resolution settings for starting up the game without a settings file, to windowed 1600x900.

  • Fixed a de-serialization error when joining a lobby with high latency, which prevented connecting players from setting their level and stats.

  • Fixed issue where the character selection / creation menu camera would potentially spin infinitely with keyboard input while having a game pad plugged in.

  • Fixed the rotation and positioning of the Kubold's wrists and arms while reset into the idle animation from previously holding a weapon.

  • Fixed the recall portal appearing after recalling from a Dungeon. Recall portals should only appear for field zone maps.

  • Resource nodes for professions can now be interacted with the interaction input alongside with using the tool consumable.

  • Fixed stacking issue when shift clicking items into storage.

  • Fixed support hitboxes such as buffs and heals affecting enemy / non party players in PVP.

  • Adjusted projectile hitbox prediction, where projectiles should not collide with other players unless if they are flagged for pvp. They do not party check yet.

  • Fixed being able to cling and getting slightly stuck onto the ends of the support beams in the Sanctum Lake.

  • Updated all the Orca Civilians' dialog in Sanctum.

Mob Balance

  • Added a longer / separate telegraph visual for the Warboar's spin attack.

  • Fixed scaling interpolation issue with mobs when they are parried and the player level is very low compared to them.

  • Slightly increased max health of all standard mobs in the Hard Crescent Grove dungeon (lv-20/lv-25).

  • Aqua Muchrooms are more likely to cast Crya instead of Aquos.

Skill Balance

  • Spread shot cool down increased from 1.2sec to 3sec.

  • Fluxbolt cool down decreased from 3.5sec to 2sec.

  • Spire cool down decreased from 20sec to 8sec.

  • Alacrity cool down decreased from 20sec to 13sec.

  • Bomb trap damage scale increased.

More from ATLYSS

Other announcements

All news
Game update13 Jan 2026ATLYSS Hotfix for 12026.a3A hotfix patch for 12026.a3 is released. Lobbies will be have to be restarted for this to fully take effect. · Fixed de-buff conditions that are stack-able not properly being removed when killed.Game update9 Jan 2026Atlyss Hotfix (12026.a3) ReleasedA new quick hotfix patch is released. Lobbies will need to be re-hosted due to serverside changes. · Finalized condition issues, creating a check for indefinite durations for validation. Please continue to report this if it still occurs, and specify where it happens. · Shadow Ward now has a proper duration. · Galius no longer jumps if stunned. · Updated animation checking for chang all-fours ru…Game update8 Jan 2026ATLYSS Hotfix (12026.a2) ReleasedA quick hotfix patch is released. This is a new version, so lobbies will need to be rehosted. · Fixed several enemy conditions from Warboars, Barknaughts, Sinroots, etc not having a duration. This is in result of a reworking of the condition system, thanks to everyone who has caught the enemies with these oversights. · Siphon Leech now applies a small % of damage, making the condition blockable…