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Hollow Knight: SilksongNewsPatch Version 1.0.28891 Now Live
Game update

Patch Version 1.0.28891 Now Live

Hollow Knight: Silksong · published 14 Oct 2025, 00:14 UTC · build 20283943

All newsPlayers around this dateRead on Steam

Patch Notes


- Added support for Dualsense Edge controllers.
- Improved support for various controllers on Mac.
- Game now pauses when the controller disconnects.
- Fixed various smaller controller issues (more fixes to come in future).
- Fixed remaining instance of certain players getting stuck cursed while in the late game.
- Fixed Curveclaw not reacting to Hunter down-stab.
- Fixed rare instances of being able to air dash and double jump when not intended.
- Fixed several out of bounds situations.
- Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
- Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
- Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
- Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
- Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
- Slight increase to Sharp Dart and Cross Stitch damage.
- Updated damage scaling on Rune Rage to match other Silk Skills.
- Slight decrease to Thread Storm damage at higher needle levels.
- Fixed Surgeon enemies sometimes pulling the hero out of bounds.
- Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
- Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
- Fixed rare instance of Second Sentinel becoming rotated when defeated.
- Fixed additional case of Seth sometimes getting out of bounds and not returning.
- Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
- Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
- Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
- Fixed issues when consuming a Silkeater while in water.
- Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
- Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

- Various smaller fixes and tweaks.

More from Hollow Knight: Silksong

Other announcements

All news
Game update16 Mar 2026Patch Version 1.0.30000 Now LivePatch Notes · Added new Traditional Chinese localisation. · Refined German translation to improve clarity and consistency with English version. · Allowed Silk Soar through top scene exits. · Fixed various instances of specific enemies being able to get stuck out of bounds. · Fixed various instances of Hornet being able to be pulled out of bounds by enemies. · Fixed Last Judge's death explosion…Community16 Dec 2025Hollow Knight: Silksong - Sea of Sorrow is coming in 2026!Voyage across and beneath the salt-stricken seas in this thrilling expansion, free for all players. New areas, bosses, tools, and more! Hornet’s adventures continue in our nautically themed expansion, coming free for all players next year. We’ll keep further details a secret for now, but expect additional info shortly before Hollow Knight: Silksong - Sea of Sorrow releases.Game update7 Nov 2025Patch Version 1.0.29242 Now LivePatch Notes · Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix. · Switched to Unity's Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: · Added additio…