Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ship's CatNewsShip's Cat 1.1
Major update

Ship's Cat 1.1

Ship's Cat · published 29 Sep 2025, 03:54 UTC · build 20166367

All newsPlayers around this dateRead on Steam

After a year of work there is now a major update to the game. Most of the game has been updated or improved in some way, mainly involving new or better assets, animation, audio and level structure. Some areas are new, most have been re-arranged to make things clearer or more fun.

The code was updated to use Unreal Engine 5 (previously it was 4). The main features we gain from this are Nanite, Lumen, and virtual textures. Lumen gives us dynamic lighting everywhere instead of baked static lights but means the minimum requirements in order to run the game have gone up. On my machine with an NVIDIA RTX 3050 with epic settings it takes around 10ms for each frame. With baked lighting on Unreal Engine 4 the cost was under 1ms.

Nanite and virtual textures don't appear to have any great cost and improve streaming level load time greatly. They also appear to lower the peak GPU RAM.

More from Ship's Cat

Other announcements

All news
Game update20 May 2026Update notes for 1.26.5.20A box was sticking through the ceiling of the cabin where the body is found. Fixed the collision on the shopping mall reception desk. It was possible for the cutscene at the shopping mall reception to play twice. A conversation in the shopping mall between two NPCs kept playing after cat had moved away. Occasionally mice would be invisible in the map room cutscene. In the burning front restaura…Game update29 Mar 2026Update notes for 1.26.3.30Added subtitles for English, German, Spanish, Italian and French languages. Fixed a bug where the cat would teleport up a wall if the cat was angled upward by just the right amount when it contacted the wall. Fixed many small cosmetic bugs.Game update5 Mar 2026Update notes for 1.26.3.3If a the cat was walking to a waypoint when the player re-loaded a previous save, the cat would continue to walk to that waypoint after the save was loaded. Adjusted a few level streaming volume whose location and size were not correct, causing streaming levels to occasionally unload. Changed the text on the "Conditions of entry" sign in the playground. The music in the elevator was not turning…