You can join the playtest through our Steam page. For all the latest news about the game, you’re welcome to join our Discord community!
First of all, thanks to everyone who participated in our playtest and filled out the player surveys. It really helped us understand how to improve the game. We’ve updated it based on your feedback, so let’s see what’s new! Big things:
1. A brand-new tutorial mission
2. Full controller support! Gameplay changes: 1. Adjusted the sequence and number of arenas with stations. Now the game starts from a station.
2. Updated obstacle generation patterns.
3. Enemy waves: reworked the wave generation algorithm and added different wave types.
4. Changed the projectile trajectory for bullet-firing weapons — bullets now fly in a straight line.
5. Rebalanced explosion damage (mainly from balls). Damage no longer fades out and is applied fully across the entire radius.
6. Craftsman's Needle now pulls enemies toward the player.
7. Melee weapons now throw projectiles in the facing direction when killing an enemy.
8. Rebalanced enemies — for example, armadillos now stay rolled up for a much shorter time.
9. Projectiles and weapons now have random sub-projectile directions. Item rotation now happens clockwise. Economy changes: