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MindustryNewsBuild 150.1 (Beta)
Game update

Build 150.1 (Beta)

Mindustry · published 25 Jul 2025, 23:23 UTC

All newsPlayers around this dateRead on Steam
  • Changed planet launch UI visuals slightly to indicate origin sector more clearly
  • Added a hint for un-researched unit upgrades
  • Added previews of incoming links for Erekir bridges
  • Made enemy spawn positions update when edited in-game through world processors or scripts
  • Increased Breach tungsten ammo multiplier 1 -> 2
  • Fixed scaling of server headers in server list
  • Fixed possible duplication of servers in server list
  • Fixed teams in logic not being sense-able
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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…