Welcome back for part 2 of our concept visuals showcase! As promised, I’m back to share even more behind-the-scenes art with you all. I’ve got plenty of awesome stuff lined up here, so no worries, you’re in for a treat! 😉
Before we dive in, though, let me introduce myself!
I’m Dino, and I lead marketing and community management for UnderMire at Table Knight Games. With over 13 years in the entertainment and gaming industry, I’m super excited to be part of this amazing, growing community. You’ll definitely be seeing more of me as we move through the different phases of the project!
In this showcase, we’re going to dive deeper into some of the tools you’ll encounter as you SMUSH your way through the deepest and darkest corners of UnderMire. 👀
But enough of that, check out these early concept sketches!
DISCLAIMER: Keep in mind that all the concept art shown here is not final and is always subject to change (if/when that happens). Just a reminder! :D
Hope you all enjoyed this, short-but-sweet, showcase! 🙏
Want to see more UnderMire content? You can connect with us on these platforms:
Follow us on: Twitter (X) / Instagram / Bluesky.
And if you haven't done so already, feel free to Wishlist us and follow on Steam!
Until next time! :D
⚔️ Table Knight Games Development Team ⚔️