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MindustryNewsBuild 149 (Beta)
Game update

Build 149 (Beta)

Mindustry · published 30 Apr 2025, 23:38 UTC · build 18303140

All newsPlayers around this dateRead on Steam
  • Fixed various errors related to pathfinding
  • Fixed a map editor crash
  • Fixed naval units in waves ignoring walls when pathfinding
  • Fixed RTS AI building up units infinitely in many cases
  • Fixed campaign not saving wave state when game is closed
  • Fixed overdrive state not saving
  • Improved visual interpolation of unit-based missiles on servers
  • Many various balancing changes to Erekir power blocks and turrets
  • Added Frozen Forest completion requirement to silicon smelter
  • Added a search bar to the keybind dialog
  • Added a new system for mods to register their own keybinds (existing mods utilizing vanilla keybinds will break)
  • Added a way to manually select ores for units with mining capabilities
  • Added mining command capabilities to Pulsar/Quasar
  • Added stats for item throughput for item bridges
  • Added a reset button to logic processors
  • Allowed selecting/commanding units that are bound by logic processors
  • Selected units now display all available stances/commands, even if they are not shared across all units
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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…