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SapiensNewsSapiens 0.6 update out now!
Major update

Sapiens 0.6 update out now!

Sapiens · published 15 Apr 2025, 21:45 UTC · build 18049649

All newsPlayers around this dateRead on Steam

This update adds seven different breeds of fish! It also brings new detailed textures and shaders, improves all animal models and behaviors, adds a range of colors for alpacas and woolskins, and contains a number of bug fixes and balancing tweaks.

Fish can only be caught via spears at the moment, which can be thrown from the water. Fish hunting and canoes in general still need some more work, and angling will be added within the next couple of updates. However fish are already a nice addition and a valuable food source.

In other news, Majic Jungle has an employee now, it's finally not just me! Paddy has been working on all of the new models for this update, and we'll be continuing to refine these new models, as well as improving a lot of the other models, textures and animations.

And this is just a start, there is a lot of new content in the pipeline.

New in 0.6:

  • Adds fish
  • Improves Alpaca, chicken, mammoth models and animations
  • New detailed textures and shaders for all objects
  • New lighting model improving consistency, especially when moving between indoors and outdoors
  • Adds a variety of alpaca wool colors
  • Improved mob spawning, migrating, and general behaviors
  • Improves water rendering, with major improvements for both high and low quality
  • Fixes for multiplayer, making it easier and more reliable to invite and connect to Steam friends
  • The role assignment UI now shows sapien age and distance, and allows sorting
  • Adds option to invert mouse movement horizontally
  • Adds option to disable chat notifications in multiplayer
  • Removes the need to research every type of cooked food individually
  • Gather, store, and transfer plans can now all be completed in the dark
  • Canoes now correctly require wood working and not wood building
  • Fixes bugs where they got stuck delivering or picking up resources
  • Fixes bug where send/receive orders could get forgotten when your tribe hibernates
  • Reduced birth rate, especially if food levels are low
  • Faster spear hunting and baking research speeds
More from Sapiens

Other announcements

All news
Community9 Sep 2026Sapiens development on temporary pauseHi everyone, For the past few months, I haven’t been working on Sapiens, and the time has come to talk about that. Sapiens development is now on hold temporarily. I will return some time next year. I still very much intend to release 1.0, and then continue to add to Sapiens for the rest of my life. You’ve all seen the roadmap, we know what is planned in the game, and none of that has changed. T…Community7 Oct 2025Progress Update - ConflictGreetings! I have been making great progress over the past few weeks on conflict. The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now works, you can banish your own sapiens, and you can attempt to banish sapiens from other tribes too. You can now als…Game update14 Sep 20250.6.1.2 - BugfixesNew in 0.6.1.2: · Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes · Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order · Fixes bug where the 'build more' button on the radial menu didn't copy the correct building materials · Fixes bug where in-progress placed/built object…