Additions:
- new unfinished map (big desert)
- new structure to spawn map
- localhost option and custom servers
- new crt model and texture to the long building on spawn map
- made raccoon movement more random
- debug info to debug menu, by default debug info is disabled but can be enabled by pressing F1 and then K
- resizable window option
- big cactuses to big desert map
- low textures for trees, grass, cactus and desert plant
- underwater FX by jfk of CSP
- bottom layer of 2d water
- low medium quality screen models for the crts
- low quality textures for the new buildings
- debug options to mainmenu
Fixes:
- building
- random names not being random all time
- where client doesn't always join server on first try
- texture not loading low textures on some models with low texture setting
- one raccoon not having texture
- removed green text on top left of screen and debug number
- score table overdrawing with debug info and it moves too now to correct position based if debug info is on or off
- text formatting in score table not aligning with the numbers
- custom graphics setting to not ask two times for display mode
Others:
removed big mountain from big desert map
removed building from big desert map
removed weird rocks from big desert map
replaced code to center mouse "MoveMouse res1/2,res2/2" with "MoveMouse GraphicsWidth()/2,GraphicsHeight()/2"
replaced 2 old crts in 2x1 building with our models
optimized trees, and grass
changed low graphics setting preset to use medium quality textures from low quality textures
